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number of axis

Discussion in 'Forum and Website' started by abs, Nov 30, 2014.

  1. abs

    abs Active Member Gold Contributor

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    Hello,

    I have a 3 actuator simulator

    axis 1 : is a snc5 right axis
    axis 2 : SNC5 left axis
    axi3 : SNC5 rear traction loss axis

    I am trying to make a diy Gseat with 2 arduino UNO . each arduino would controle 2 axis . each eaxis will a set of servos .

    that make 7 axis in total. My question is :
    IS that possible to achive with simtool. It seem have one axis too many....
  2. SilentChill

    SilentChill Problem Maker

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    3 Actuator = 3 Axis as far as I can gather ? Where are you getting your other 4 axis from ?
  3. abs

    abs Active Member Gold Contributor

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    2 arduinos controling each one 2 servos / this is what i try to achive. according to my humble 0pinion that makes a total of 7 axis
    unless i am missing something this cant be achived ? I d have to sacrifice one servo/ axis as i want to keep the 3 snc5 ? any advice? thx
  4. bsft

    bsft

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  5. abs

    abs Active Member Gold Contributor

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    hello ,
    I am not sure it is undestood. i try again :
    is it possible to set up the following configuration:

    1st SNC5 Left actuator behind the seat in a conventional config (controlled by devantech USB-RS485 serial interface)
    2nd SNC5 Right actiator behing the seat in a conventional config (controlled by devantech USB-RS485 ser. interf.)
    3rd SNC5 :rear traction loss pushing ans pulling lateraly on the floor (controlled by devantexh RS485 serial interface)
    SERVO 1 FOR A GS-4 SEAT LEFT PANEL ON THE BACK OF THE DRIVER
    SERVO 2 FOR A GS-4 SEAT RIGHT PANELE OB THE BACK OF THE DRIVER
    SERVO 3 FOR A GS4 SEAT LEFT PANEL SUUPORTINH THE LEFT CHEEK OF THE BUTT
    SERVO 4 FOR A GS4 SEAT RIGHT PANEL SUPPORTING THE RIGHT CHEEk OF THE BUTT

    servo 1 and 2 are driven by arduino uno 1
    servo 3 and 4 are driven by arduino uno 2

    my question is there a way to achieve this . It seem that i vae one axis too mnay. is there a workaround this ?
    thx
    Last edited: Nov 30, 2014
  6. SilentChill

    SilentChill Problem Maker

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    Yes use 3 arduinos :)
  7. abs

    abs Active Member Gold Contributor

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    HOW?
    in the interface section of the game engine,
    interface 1 is set for my SNC5 number 1 , set on SN, axis is set to be axis 1
    interface 2 is set for my SNC5 number 2, set on SN, axis is set to be axis 2
    interface 3 is set for my SNC5 number 3, set on SN, axis is set to be axis 3
    interface 4 is set for may servo 1 and 2 . set on SER, i set as for an arduino controlling to axis with the command on second row as follow (R<axis4>L<axis5>

    i end up using 5 axis , no room for 2 more , only one ....

    thx
  8. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Yes, this is true, you have a total of 6 axes to work with.
    yobuddy
  9. SilentChill

    SilentChill Problem Maker

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    You can double up the axis cant you and use the same outputs for them ?
  10. abs

    abs Active Member Gold Contributor

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    no I dont think you can use the same axis . I thought through this 1000 times and i came to the conclusion that it wont work

    I am thinking of a G seat with 3 axis where you have 2 axis on the back (two panels) and one unique single panel below the butt.

    that unique single panel would lift at braking (good) but would lift also the same when turning left and right. The effect would be given THEORITACALLY mainly by the axis (PANEL) on the back when turning. i ll give it a try ...

    some thoughts on this would be welcomed.

    regarding the number of axis, i hope upgrades would be done for more axis number support.

    thank you guys for the answers
    Last edited: Dec 2, 2014
  11. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    You can use the 6 axis as many times as you need to.
    For instance, axis1 could be used with all output interfaces, but you can only mix up to 6 axes.

    so if (1st SNC5 Left actuator behind the seat in a conventional config) outputs the same data as (SERVO 1 FOR A GS-4 SEAT LEFT PANEL ON THE BACK OF THE DRIVER) then they can use the same axis assignments for both...
    yobuddy
    • Agree Agree x 2
  12. SilentChill

    SilentChill Problem Maker

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    Wow I was actually correct for once :p
    • Like Like x 1
    • Friendly Friendly x 1
  13. abs

    abs Active Member Gold Contributor

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    hello , i stated this thread a while ago and had to put on hold my project to make a gseat with servos ( that was the initial purpose of this thread)

    my question is now related to the number of axis . is there any plans for support of more axis. (go beyond 6 axis limitation)
    the reason of this question is : 3 axis for 3 snc5 + g seat + one axis for vibration + one axis for fan control though the simtools

    thanks
  14. bsft

    bsft

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  15. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    How many axes does your G-Seat use?
    The fan controller could/should connect to the GameDash outputs so that gives you an extra axis.
    yobuddy
    • Agree Agree x 1
  16. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    This could possibly be done using 4 interfaces and working common axis as @yobuddy has pointed out in post #11, just need to look out of the box for the solution.

    And yes the fan control will be through SimTools GameDash , by capturing speed and sending it to the Ard to control the fan speed, a few have been built already.
    • Agree Agree x 1
  17. abs

    abs Active Member Gold Contributor

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  18. darkcrayon

    darkcrayon Member

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    I just happened to come across this same thing myself. I started with 2 SCN5's and a GS-4 G-Seat. Then I recently added an additional SCN5 for rear traction loss. So I actually have 7 different logical "actuators" (3 SCN5, 4 independent panels in the G-Seat).

    Since there are only 6 possible Axes to use with Simtools, I ended up deciding to use a single axis for the bottom G-Seat panels, so I can still do heave with them, but I can't use them independently (which helped to simulate roll), which i figured was already somewhat handled by the rear SCN's. I may do an experiment and try combining the rear panels instead to see which effect I can do without the most.

    Is there any possibility for a future SimTools that allows for more than 6 "Axis'"? In some cases combining actuators under a single axis isn't ideal, though I imagine it's only needed for a small number of setups.
  19. abs

    abs Active Member Gold Contributor

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    Hello ,
    what kind of motors do you use for your Gseat?
    I asked mirai if they intend to create cheaper low stroke snc5 type actuators but no luck
  20. darkcrayon

    darkcrayon Member

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    I'm actually using SimXperience's now discontinued GS-4 seat. It uses groups of servos, 4 per seat panel, 16 total. They're controlled with a Yost Servocenter board, but I'm not sure what the servos themselves are. It doesn't use actuators like the SCN5.