1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Request (Feature) New Kynematic Simulator for Entertainment purposes

Discussion in 'SimTools Pro & Entertainment Version' started by Massimiliano Soresini, Nov 15, 2017.

  1. Massimiliano Soresini

    Massimiliano Soresini SoNiVR - The Land of Hyper Reality Gold Contributor

    Joined:
    Oct 27, 2017
    Messages:
    11
    Occupation:
    Virtual Reality Arenas & Simulators Entrepreneur
    Location:
    Italia
    Balance:
    251Coins
    Ratings:
    +2 / 0 / -0
    My Motion Simulator:
    DC motor, Motion platform, 6DOF
    Simulator
    1. Commercial or DIY: COMMERCIAL
    2. DOF (Number of axles ): 3 (PITCH, ROLL and YAW)
    3. Actuators (DIY, SCN5 etc.): Custom (patent pending)
    4. Interface (Arduino, SCN, Mega, DIY etc. ): Custom

    SimTools
    1. Version: SimTools v. 2.1
    2. Game Plugin: Codemaster Dirt Rally
    3. Settings (Relevant ones): Pitch, Roll & Yaw - I'll post our connection protocol asap (we're finishing to translate it in english :))
    4. SimTools Licence type: PRO (at the moment for our demo unit, but for the next simulators units we'll be ENTERTAINMENT)
    Hi everybody,
    We're an Italian constructor of kynematic simulators for commercial use to simulate driving, sayling, helicopters, airplanes, etc.

    I recentrly discover SimTools and it's great forum XSimulator.
    We are invited to exibith at the next Bologona Motor Show from the 2nd to 10th of dicember and we'd like to bring our simulator with Oculus & Codemaster Dirt Rally VR.

    I'm asking if there is anybody who can help me in configuring Simtools for our kynematic simulators? Of course it's not for free, we'll pay for this job.

    The Kynematik simulator has a custom controller made by us and a patented kynematic movements.
    The controller talks to the pc via TCP/IP network protocol.

    I'll post the protocol and some pictures of course.

    If somebody can help me I'll appreciate a lot.
    Just to let you know our locations, our headquarter is in Udine and we build the simulator in our partner's factory in Milano.

    Thanks again. Max
  2. Massimiliano Soresini

    Massimiliano Soresini SoNiVR - The Land of Hyper Reality Gold Contributor

    Joined:
    Oct 27, 2017
    Messages:
    11
    Occupation:
    Virtual Reality Arenas & Simulators Entrepreneur
    Location:
    Italia
    Balance:
    251Coins
    Ratings:
    +2 / 0 / -0
    My Motion Simulator:
    DC motor, Motion platform, 6DOF
    Ciao to Everybody,
    here attached the communication protocol with the simulator.

    Thanks so much for any help :sos.
    Best, Max.

    Attached Files:

  3. BlazinH

    BlazinH Well-Known Member

    Joined:
    Oct 19, 2013
    Messages:
    2,145
    Location:
    Oklahoma City, USA
    Balance:
    16,568Coins
    Ratings:
    +1,831 / 32 / -1
    Your protocol asks for speed values also but speed is not controlled by Simtools but by a motor controller that's connected to feedback.
    • Like Like x 1
  4. Massimiliano Soresini

    Massimiliano Soresini SoNiVR - The Land of Hyper Reality Gold Contributor

    Joined:
    Oct 27, 2017
    Messages:
    11
    Occupation:
    Virtual Reality Arenas & Simulators Entrepreneur
    Location:
    Italia
    Balance:
    251Coins
    Ratings:
    +2 / 0 / -0
    My Motion Simulator:
    DC motor, Motion platform, 6DOF
    Ok @BlazinH I got it!
    It's not a big deal, at the moment I can use the maximum speed value=99 (for the show in Bologna from 2nd to 10th of december) and then we'll try to take the speed from the accelerator.
  5. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

    Joined:
    Oct 2, 2013
    Messages:
    3,013
    Location:
    Switzerland
    Balance:
    30,409Coins
    Ratings:
    +3,088 / 31 / -0
    My Motion Simulator:
    DC motor, Arduino, 6DOF
    yes, why not. Nice offer mate.
    @value1 let's spend a few days off in Bologna with sim driving and sphagetti con olio e alio

    Also can be solved by a TeamViewer session, unfortunately. :)
    • Funny Funny x 1
    • Friendly Friendly x 1
  6. Massimiliano Soresini

    Massimiliano Soresini SoNiVR - The Land of Hyper Reality Gold Contributor

    Joined:
    Oct 27, 2017
    Messages:
    11
    Occupation:
    Virtual Reality Arenas & Simulators Entrepreneur
    Location:
    Italia
    Balance:
    251Coins
    Ratings:
    +2 / 0 / -0
    My Motion Simulator:
    DC motor, Motion platform, 6DOF
    @yobuddy and @value1 , can you help me ?
    I don't have any suggestion from Anybody to configure Simtools for my simulator and the first day of the Bologna Motor Show is dramatically near (2nd of December).
    Can you give me some suggestion to contact somebody who can help me ?
    Thanks so much.
    Max
    :sos:sos:sos