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New Headset Oculus Rift S inside out tracking

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by Javo5, Mar 21, 2019.

  1. Javo5

    Javo5 Active Member

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  2. Sebj

    Sebj Active Member

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    Be interesting to hear how an inside out unit performs with a seat mover.
  3. MarkusB

    MarkusB Active Member Gold Contributor

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    Maybe with a new approach for motion cancellation: Put a non-transparent box around your head and mount it to your seat. Then the headset cameras only detect movements relative to the box (and the seat). :)
  4. f1iceman

    f1iceman Why So Serious ? ( The Joker )

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    It's terrible jittery to say the least, I was on dirt rally and how nice it looked it was soon disappointing as it needs stabilization or something as it's just far too sensitive to movements, abit like recording a video with a shaky hand on an old vhs camera system.
    Sends you dizzy.
    I never even gave it a thought tbh it might do that, so I have gone back to my cv1 now.
    But that's no probs as I can still use this for the room scale stuff in the house as per plan if it was no good for the sim rig.
    • Informative Informative x 2
  5. f1iceman

    f1iceman Why So Serious ? ( The Joker )

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    I'm such a div. Lol
    I will try it today but finally had some proppa time with the Rift S on a room scale level.
    I I have to say it's the controller which are not as good as the cv1.
    They have made them too slick no definition for the holding of then I dont like them as much, seem they have made the change for fashion and looks not function.
    Now for the divvy moment.
    I never even noticed the button tbh thats under the headset as I only used it for 5mins on dirt rally and gave up.
    Turns out that after messing in room scale I spotted the button and what it did and that was move the whole headset part towards your face so now I can have the pressure poss needed to keep the headset from bobbing about.
    The reason I didnt think owt of the big button was I thought it was for the camera activation, and the headset was supposed to sit just on your face for comfort with that type head strap.
    I am such an idiot tbh.
    I will try out today again with the seat mover and see if it improves as the headset wont move jittery now I can push it into my face, that way can see if it still does it or clears this up for an ok on a seat mover via the outside tracking :)
    • Like Like x 1
  6. f1iceman

    f1iceman Why So Serious ? ( The Joker )

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    Ha Ha !!
    tried it today and its still the same problem, but it could be the foam is not very good and too soft as i still can not clamp it firm on my face so still think its got a jitter on, so the answer for me ATM is no it still don't work very well with dirt rally, i mainly the small details of virbrations thats the problem still.
    will try find a better faceplat for the rift s.
  7. Sebj

    Sebj Active Member

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    Good feedback. Hopefully these sensorless (wall mounted) headsets won't be such a challenge for us simracers with motion in the near future.