1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Movements don't suit to data

Discussion in 'SimTools DIY Version' started by JohannesNicklas, Dec 1, 2016.

  1. JohannesNicklas

    JohannesNicklas New Member

    Joined:
    Jun 29, 2016
    Messages:
    8
    Location:
    Germany
    Balance:
    156Coins
    Ratings:
    +0 / 0 / -0
    I followed the instructions in the Documentation section. Now the problem is, movements of the 4DOF model dont suit to the acting forces form the game (LFS). But when i move the model manually through the output testing, everything works how it should. Also when turning off the mini servos move to an bad position, how can i solve this?
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,460
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,596Coins
    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    It would help if you posted pictures of all of your settings.
  3. JohannesNicklas

    JohannesNicklas New Member

    Joined:
    Jun 29, 2016
    Messages:
    8
    Location:
    Germany
    Balance:
    156Coins
    Ratings:
    +0 / 0 / -0
    Yes of course, here are the pictures, the rest is on the default settings.

    1.PNG
    2.PNG 3.PNG 4.PNG
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,460
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,596Coins
    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    What code and hardware are you using?

    The Interface Settings look to be like some mixture between JRKs and Arduino settings, with unneeded options.
  5. JohannesNicklas

    JohannesNicklas New Member

    Joined:
    Jun 29, 2016
    Messages:
    8
    Location:
    Germany
    Balance:
    156Coins
    Ratings:
    +0 / 0 / -0
  6. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,133
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    47,903Coins
    Ratings:
    +5,027 / 16 / -0
    Can we get a pic of the sim, the axis assignments setting seems strange.
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,460
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,596Coins
    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    I am presuming these from @eaorobbie: https://www.xsimulator.net/community/threads/problem-with-pololu-micro-maestro.4920/#post-47686

    You have too high an Axel Assignment percentage total: https://www.xsimulator.net/community/faq/axis-assignment-percentage-totals.120/

    Axis DIR settings should have movement following these conventions: https://www.xsimulator.net/community/faq/which-way-to-set-simtool-axis-movements.230/

    What path did you use to patch LFS?

    Does Game Manager turn blue and say Connected when LFS is running?

    Did you run LFS and do a couple of laps before patching? If not then unpatch, run some laps and then repatch.
    • Like Like x 1
    • Agree Agree x 1
  8. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,133
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    47,903Coins
    Ratings:
    +5,027 / 16 / -0
    Your axis assignments don't make a lot of sense to me.
    But I would have to see the sim to tell you for sure.
    • Like Like x 1
    • Agree Agree x 1
  9. JohannesNicklas

    JohannesNicklas New Member

    Joined:
    Jun 29, 2016
    Messages:
    8
    Location:
    Germany
    Balance:
    156Coins
    Ratings:
    +0 / 0 / -0
    Thanks for your tips:)
    I will try them tomorrow, when i come to the highschool again.

    @noorbeast: when i run LFS, the game manager turns blue and says game connected, the patching path is C:\LFS.

    @yobuddy , these are the pictures of the model:
    IMG_20161207_141709.jpg IMG_20161207_141718.jpg
  10. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,133
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    47,903Coins
    Ratings:
    +5,027 / 16 / -0
    @JohannesNicklas
    That model does not look very stable, does it stand pretty stiff when not in use?
    thx for the pics buddy.
  11. JohannesNicklas

    JohannesNicklas New Member

    Joined:
    Jun 29, 2016
    Messages:
    8
    Location:
    Germany
    Balance:
    156Coins
    Ratings:
    +0 / 0 / -0
    Sorry guys, i had a little bit stress over the last weeks and so no time.
    @yobuddy The model stands not quite stiff, but its only for tests because we have to make a hexapod too.

    I was setting up the PC newly and installed all softwares. I confused roll/pitch with surge/sway. Now the axis can be driven seperately and heave and yaw work fine. The only thing is, that surge and sway ar interchanged, maybe I have only a fallacy^^. And the problem is even, that the sim makes an uncontrolled movement instead of standing still,when turning off

    1.PNG
    2.PNG
    Last edited: Feb 14, 2017
  12. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,133
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    47,903Coins
    Ratings:
    +5,027 / 16 / -0
    It's just a bit confusing as it looks like if you were to sit on it, it would just fall over?
  13. JohannesNicklas

    JohannesNicklas New Member

    Joined:
    Jun 29, 2016
    Messages:
    8
    Location:
    Germany
    Balance:
    156Coins
    Ratings:
    +0 / 0 / -0
    Construction is not the most stable, but adequate for the purposes.
    I am only responsible for the control, the construction of the real sim is someone else part.
  14. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,133
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    47,903Coins
    Ratings:
    +5,027 / 16 / -0
    @JohannesNicklas
    I gotcha buddy :thumbs
    If it were to be built full size it would be very dangerous. :D

    Noorbeast's post number 7 should help you a lot.
    take care buddy,
    yobuddy
    • Like Like x 1