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Motors for 1000 lb Sim Rig

Discussion in 'Motor actuators and drivers' started by GSU Motion Sim, Aug 28, 2017.

  1. GSU Motion Sim

    GSU Motion Sim New Member

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    Our class of mechanical engineers at Georgia Southern University are currently in the design phase of creating a full chassis race simulator from a SHARP Dirt Oval chassis. Our sim layout will be similar to Avenga76's 3 DOF build but with a chassis instead of a single seat.


    Our load is going to be roughly around 1000 lb. This includes the chassis, person driving, and equipment needed inside. This being said, what worm-gear motors could be used for this application? What kind of torque/rpm should we look for? What kind of gearbox will be needed? Any advice or information given will be highly appreciated.
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Your actual design will determine what it takes to drive it, so finalise and post that, including dimensions.

    But getting up toward 500kgs have a look at the AC section of the FAQs.
    • Agree Agree x 1
  3. SeatTime

    SeatTime Well-Known Member

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    Agree with @noorbeast, although being a project for mechanical Engineers - you should be making the design decisions - not us. If you want a third party make all your design decisions, what is the reason for doing the project :confused:. Plenty of good information already available on the internet to help you out ;).
  4. GSU Motion Sim

    GSU Motion Sim New Member

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    Again, we are currently in the design phase of the simulator. We're just trying to get recommendations and opinions from people who have more experience with Simulators than we do. There is a good bit of information out there that we are going through, but not much on such a heavy rig. To get a rough idea of what our design with motion will be, we came up with these two quick sketches.
    upload_2017-8-29_13-34-35.png
    We are placing the chassis on a swiveling base that will be used for traction loss. The chassis will be mounted at the front with a pivot point like a universal joint, possibly on a bearing to allow it to swivel. In the back, we will have two motors mounted to the swiveling base that will both attach to the chassis. The angle of the chassis to the link will be around 30 degrees.

    upload_2017-8-29_13-31-43.png
    From the back of the chassis, this is what the setup will look like. The links will be at a 20 degree angle and mounted on the frame.

    Attached Files:

  5. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
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    Maybe a nudge in the right direction.

    Untitled1.jpg
    • Like Like x 1
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    What is the anticipated budget?

    And why the necessity to use the actual chassis? I suspect you could build a replica of the chassis from carbon fiber tube and reduce the mass to the point where it would save considerable money in what it took to drive the sim. There issue is not just the mass but the inertia once you move it, so a lot of power is needed.
  7. GSU Motion Sim

    GSU Motion Sim New Member

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    Our budget is around $10,000-$15,000. The simulator is being built to be as realistic as possible, hence why we are using the entire chassis. The chassis being used is the actual frame of the SHARP mini late model. We understand that this simulator needs a lot of power due to the mass and the inertia when this rig moves around. This is why we're asking for opinions on what motors to use.
  8. SeatTime

    SeatTime Well-Known Member

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    Obviously when you say realistic, it is all about how it looks :) not how realistic it will be as a simulator. But that is OK if that is your design brief. I've never had the need, space, or even the available mains power to build something that big/heavy, so good luck guys :thumbs - me out .
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    I totally agree with @SeatTime about realistic looks rather than what you plan being a better and more realistic simulator.

    To reiterate my point, you could make it look realistic, without it being so, and have it perform far more realistically as a simulator the less mass/inertia that is involved, at less cost.