1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Microsoft.net framework crash

Discussion in 'SimTools DIY Version' started by Vitalik, Feb 22, 2017.

  1. Vitalik

    Vitalik New Member

    Joined:
    Feb 16, 2017
    Messages:
    18
    Location:
    Ukraine
    Balance:
    253Coins
    Ratings:
    +8 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, Arduino, 4DOF, 6DOF
    Friends, help me find a mistake in the 2dof.

    I do as directed by the instructions, but when I run SimTools signal to the motor does not go.

    My print settings screens SimTools:

    1.jpg 2.jpg 3.jpg
  2. Vitalik

    Vitalik New Member

    Joined:
    Feb 16, 2017
    Messages:
    18
    Location:
    Ukraine
    Balance:
    253Coins
    Ratings:
    +8 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, Arduino, 4DOF, 6DOF
    I start the engine test - the engine is not running.

    4.jpg

    include tests -Engine does not rotate (

    5.jpg

    I used this code to Arduino:
    2DOF_Racingmat_Arduino_Code_and_Presets.zip


    So I connected:

    Arduino /..Motomonster
    ....GND <-> GND pin
    .........5V <-> 5V
    .....pin 4 <-> pin 4 inA motor1
    .....pin 5 <-> pin 5 pwm1
    .....pin 6 <-> pin 6 pwm2
    .....pin 7 <-> pin 7 inA motor2
    .....pin 8 <-> pin 8 inB motor1
    .....pin 9 <-> pin 9 inB motor2

    .....pinA0 <-> center pin of pot 1
    .....pinA1 <-> center pin of pot 2
    .....pinGND <-> 0 ohm's pin potentiometer 1 & 2
    .....pin 5V <-> 10k ohm's pin potentiometer 1 & 2


    Please tell me what I'm doing wrong?

    EDIT by Pit: please do not upload any Arduino sketch to any of your postings, thank you.
    Last edited by a moderator: Feb 23, 2017
  3. NjMotion

    NjMotion Active Member Gold Contributor

    Joined:
    Dec 29, 2012
    Messages:
    271
    Location:
    España
    Balance:
    1,500Coins
    Ratings:
    +261 / 5 / -0
    My Motion Simulator:
    2DOF, 6DOF
    Hi.

    Test in Interface - Output L<Axis1a>R<Axis2a>
    • Like Like x 1
  4. Vitalik

    Vitalik New Member

    Joined:
    Feb 16, 2017
    Messages:
    18
    Location:
    Ukraine
    Balance:
    253Coins
    Ratings:
    +8 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, Arduino, 4DOF, 6DOF

    thanks) test run - the motor is running!
  5. Vitalik

    Vitalik New Member

    Joined:
    Feb 16, 2017
    Messages:
    18
    Location:
    Ukraine
    Balance:
    253Coins
    Ratings:
    +8 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, Arduino, 4DOF, 6DOF
    I launch the game (LFS), I see the error (

    9.jpg
  6. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

    Joined:
    Oct 2, 2013
    Messages:
    3,013
    Location:
    Switzerland
    Balance:
    30,409Coins
    Ratings:
    +3,088 / 31 / -0
    My Motion Simulator:
    DC motor, Arduino, 6DOF
    Thread title edited and moved.
    • Like Like x 1
  7. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,133
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    47,907Coins
    Ratings:
    +5,027 / 16 / -0
    LFS does not read or write from a process memory thou?
    Can you please click details so we can see a bit more?
    • Like Like x 1
  8. Vitalik

    Vitalik New Member

    Joined:
    Feb 16, 2017
    Messages:
    18
    Location:
    Ukraine
    Balance:
    253Coins
    Ratings:
    +8 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, Arduino, 4DOF, 6DOF
    Thanks for the help.

    upload_2017-2-23_18-2-1.png
    Code:
    Error:
    =======================================================================
    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.ComponentModel.Win32Exception (0x80004005): Запрос ReadProcessMemory или WriteProcessMemory был выполнен только частично
      at System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId, Boolean firstModuleOnly)
      at System.Diagnostics.ProcessManager.GetModuleInfos(Int32 processId)
      at System.Diagnostics.Process.get_Modules()
      at SimTools_GameManager.frmMain.tmr_IsGameRunning_Tick(Object sender, EventArgs e)
      at System.Windows.Forms.Timer.OnTick(EventArgs e)
      at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
      at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
      Assembly Version: 4.0.0.0
      Win32 Version: 4.6.1055.0 built by: NETFXREL2
      CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    SimTools_GameManager
      Assembly Version: 0.2.1.0
      Win32 Version: 0.2.1.0
      CodeBase: file:///C:/Program%20Files%20(x86)/SimTools/SimTools_GameManager.exe
    ----------------------------------------
    xdFZySjlJvJuSyJCrKNFqiOVuiS
      Assembly Version: 0.0.0.0
      Win32 Version: 0.2.1.0
      CodeBase: file:///C:/Program%20Files%20(x86)/SimTools/SimTools_GameManager.exe
    ----------------------------------------
    Microsoft.VisualBasic
      Assembly Version: 10.0.0.0
      Win32 Version: 14.6.1055.0 built by: NETFXREL2
      CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
      Assembly Version: 4.0.0.0
      Win32 Version: 4.6.1055.0 built by: NETFXREL2
      CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Core
      Assembly Version: 4.0.0.0
      Win32 Version: 4.6.1055.0 built by: NETFXREL2
      CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Windows.Forms
      Assembly Version: 4.0.0.0
      Win32 Version: 4.6.1055.0 built by: NETFXREL2
      CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
      Assembly Version: 4.0.0.0
      Win32 Version: 4.6.1055.0 built by: NETFXREL2
      CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
      Assembly Version: 4.0.0.0
      Win32 Version: 4.6.1055.0 built by: NETFXREL2
      CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
      Assembly Version: 4.0.0.0
      Win32 Version: 4.6.1055.0 built by: NETFXREL2
      CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Runtime.Remoting
      Assembly Version: 4.0.0.0
      Win32 Version: 4.6.1055.0 built by: NETFXREL2
      CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    Game_PluginAPI
      Assembly Version: 1.0.0.0
      Win32 Version: 1.0.0.0
      CodeBase: file:///C:/Program%20Files%20(x86)/SimTools/Game_PluginAPI.DLL
    ----------------------------------------
    System.Management
      Assembly Version: 4.0.0.0
      Win32 Version: 4.6.1055.0 built by: NETFXREL2
      CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll
    ----------------------------------------
    LiveForSpeed_GamePlugin
      Assembly Version: 2.0.0.0
      Win32 Version: 2.0.0.0
      CodeBase: file:///C:/Users/Oculus/AppData/Local/SimTools/GamePlugins/LiveForSpeed_GamePlugin.dll
    ----------------------------------------
    Microsoft.GeneratedCode
      Assembly Version: 1.0.0.0
      Win32 Version: 4.6.1055.0 built by: NETFXREL2
      CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
      <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    ===================================================================