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Is there a better DIY choice over joyrider?

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by rafael_design, Feb 19, 2011.

  1. rafael_design

    rafael_design Member

    Joined:
    Feb 17, 2011
    Messages:
    202
    Occupation:
    CGI Architectural Visualizations with Blender 3D
    Location:
    Brasil
    Balance:
    328Coins
    Ratings:
    +19 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Hi,
    Mi name is Rafael and i'm from Brasil, i'm a professional CGI Architectural Visualization Designer and Sim Racing enthusiast.
    I'll start building a diy sim and i'm preety sure that It's design is going to be the joyrider.

    -The First
    Comparing simforce design over joyrider design:
    - The cost of linear actuators are higher than wiper motors?
    - The motion seem wider and smoother with joyrider?

    -The second
    I'm planning to put a third motor for the Z axis for tail loss. Maybe in the bottom of the entire frame.
    Can this be an issue for x-sim software to handle or it's ok?

    I apreciate every project at x-sim community, but i have to choose one!
    I'm asking because it's a crucial issue before to start on building and i just can't see any better option over joyrider.

    I hope i can returm to the community with something you appreciate aswell, soon!
    Thanks, you're great!
    Rafael.
  2. bvillersjr

    bvillersjr Active Member

    Joined:
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    Ohio, USA
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    Welcome to X-Sim,

    The Wiper motor solution has many disadvantages over the SCN5 solutions from a performance perspective, but the wiper motors can make a simulator move if that's all you can afford. They are definitely not smoother btw.

    X-Sim has no problem with the 3rd axis, or even more axis for that matter. You can see this here: rear-traction-loss-simulation-vids-t2427.html?hilit=rear traction loss

    You will need to decide on a controller(s), wiper motors, learn the USO and learn how to create a motion profile that matches the geometry of your simulator.
  3. rafael_design

    rafael_design Member

    Joined:
    Feb 17, 2011
    Messages:
    202
    Occupation:
    CGI Architectural Visualizations with Blender 3D
    Location:
    Brasil
    Balance:
    328Coins
    Ratings:
    +19 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Hi Bernard,

    About the wiper motor, for now i have to be with it.
    The main reason i let go the idea of making or buying an SCN5 based sim is that the price whould be at 4x higher to arrive here. Thats tooo much!

    It's good to know that the third axis might work fine. So i can keep thinking about it.

    Thank you very much!
    Raf.
  4. Frakk

    Frakk Active Member

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    Hi Raf,

    For a first build I recommend a simple 2DOF seat mover with wipermotors. It will be simpler than a joyrider frame, less space consuming and you can use any computer desk. They are better for car racing too.

    X-Sim will handle any number of axis for later expansions.
  5. rafael_design

    rafael_design Member

    Joined:
    Feb 17, 2011
    Messages:
    202
    Occupation:
    CGI Architectural Visualizations with Blender 3D
    Location:
    Brasil
    Balance:
    328Coins
    Ratings:
    +19 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Hi Frakk,

    Yes i'll do it. Start with 2dof seat.
    I never played in Joyrider or Simforce so all i know is what i see in video.
    At least in video Joyrider seems to have much wider movement, at cost of less fast feedback motion.
    But if i could make a Joyrider with bigger motor pulley or something to narrow the cockpit movement to get more fast feedback and than make it more suitable for race sim. It's just an idea.

    Anyway i'll make the simforce for the first project for sure.
    I started a new topic in the section DIY motion simulator projects .
    rafbr-2dof-wiper-motor-cockpit-t3024.html

    That's where i will show my progress.