1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Question How to figure out maximum movement?

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by Carelsbergh_Stijn, Jan 13, 2019.

  1. Carelsbergh_Stijn

    Carelsbergh_Stijn Member

    Joined:
    Jul 19, 2018
    Messages:
    58
    Location:
    Belgium
    Balance:
    450Coins
    Ratings:
    +56 / 0 / -0
    My Motion Simulator:
    DC motor, Motion platform, 6DOF
    Hello

    I want to know how to figure out the maximum movement my platform can do, to determine how my upper platform needs to be build, so that they don't bump into my actuators.

    Kind regards

    Carelsbergh Stijn
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,551
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,124Coins
    Ratings:
    +10,778 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  3. Carelsbergh_Stijn

    Carelsbergh_Stijn Member

    Joined:
    Jul 19, 2018
    Messages:
    58
    Location:
    Belgium
    Balance:
    450Coins
    Ratings:
    +56 / 0 / -0
    My Motion Simulator:
    DC motor, Motion platform, 6DOF
  4. Dirty

    Dirty Well-Known Member Gold Contributor

    Joined:
    Oct 15, 2017
    Messages:
    736
    Occupation:
    All the way up front.
    Location:
    Germany
    Balance:
    7,836Coins
    Ratings:
    +864 / 2 / -0
    I wrote a little program that calculates the operational envelope of 6DOF platforms with linear actuators. However, it does not take into account collisions of the upper frame with the actuators, but only those points where the actuators themselves reach their max/min limits.
    Here's what these plots look like for a typpical rig:
    Heave vs. Surge.png Heave vs. Sway.png Pitch vs. Roll.png Surge vs. Sway.png

    I am working on a module that checks the clearance between the upper platform and the actuators to stop the rig from slamming into them, but the sticking point here is that the user has to provide a 3D model for the collision check. If that model is off, all envelope information is basically useless :-/
    I tried to parametrise the shape of the upper platform, but peoples rigs are diverse and do not follow a clear design guide. Might be a dead end...

    Cheers, Dirty :)
    • Informative Informative x 1
    • Useful Useful x 1
  5. early_m

    early_m Active Member

    Joined:
    Jul 28, 2016
    Messages:
    318
    Location:
    Chelmsford
    Balance:
    824Coins
    Ratings:
    +342 / 4 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Grab fusion 360 and get modelling