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Question How do I get lateral G-Forces in Car games

Discussion in 'SimTools DIY Version' started by Psionic001, Jul 5, 2018.

  1. Psionic001

    Psionic001 Active Member Gold Contributor

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    Hi,

    I cant figure out how to get lateral G-Forces out of my car games.

    Example when turning right on a race track with grip, the seat should lean left.

    I'm building a 6DoF platform and simulating the movement with HexPod but can't find how to integrate that essential force.

    In a perfect simulation , initiating a hard right would have a sway/slide right, combined with a roll left.

    Thanks
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  3. Psionic001

    Psionic001 Active Member Gold Contributor

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    I think it could be a little different for my situation as I have the HexPod integration.

    Normally I imagine for the sway axis you'd integrate a roll component with a sway motion.

    With HexPod I only pick up the sway component, but the roll seemingly cant be integrated.
  4. SeatTime

    SeatTime Well-Known Member

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    Yes, that would require two sways in Simtools (I have talked about this often before), the use of software that has this mixing capability Eg. BFF, or even better a G Seat .
  5. Psionic001

    Psionic001 Active Member Gold Contributor

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    I worked it out. I kept getting stuck on the Dirt4 bug which stops surge and sway data coming through but now it’s all working.

    With HexPod integration I just added a Sway to Axis 1a along side roll.
    Then set graphics in the game to ultra and the surge & sway data started coming thru again.

    I recommend everyone take a look at the HexPod plugin as it’s a great visualisation tool for setting up new platforms and testing actuator limits. And I’m told has Inverse Kinematics but I don’t know the functional difference with that until I jump on my platform (when built) and test.