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Heritage Flight Simulation Spitfire Mk.IX simulator cockpit

Discussion in 'Commercial Simulators and Peripherie' started by RJ Stausebach, Feb 18, 2021.

  1. RJ Stausebach

    RJ Stausebach Member Gold Contributor

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    Hi everyone, thanks for having me here. My name is Roel and run a small outfit called Manchot Design in Wexford, Ireland. An important offering of ours is the Heritage Flight Simulation Spitfire Mk.IX simulator cockpit. I am currently working on a pneumatic G-Force seat offering which, given the information I have been able to get here from all your generous members, will be available for download here as well. It will consist of a control box with 4 off 40m/s 50mm stroke actuators pushing on 4 bladders to provide pressure to 4 bladders arranged under the seat covers. There will be one each side in the back and one each side underneath. There is also a common actuator for seat belt tension. I already have an actuator working off DCS BIOS which affects the tension/resistance of the rudder pedals and ailerons. This I would like to move to SimTools as a 6th input. I have done the physical designs and am busy familiarising myself with the SimTools software and SMC3. I have posted a question on this in the FAQ's as I am not sure whether SMC3 is the best way to go with Arduino's and MonsterMoto cards. (The MM shield lends itself to running 2 motors, not 3 so would make sense to use 3 Arduinos with a MonsterMoto each and each driving 2 motors. Question then is should I still use SMC3 and if so, do I need to delete anything in the code to make it work with 2 instead of 3 motors?
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    SMC3 is a good choice, as there are various versions to suit different hardware and a handy app to ease configuration: https://www.xsimulator.net/community/faq/arduino-code-for-use-with-various-hardware-and-simtools.31/

    The only code change needed is to Mode 2 if using something like the IBT2: https://www.xsimulator.net/community/threads/problems-with-my-simulator.15382/#post-207320

    The default Mode 1 is fine for MMs, but genuine MMs are no longer produced and cheap clones often have quality control issues, so if you intend having Heritage Flight Simulation Spitfire customers replicate the motion system they are not a good choice: https://www.xsimulator.net/community/faq/monster-moto-testing-before-use.158/

    As far as SimTools goes grab a copy of the manual and keep it handy for reference, then you just configure the Interface Settings for 2 axis, like this:

    Interface Type - Serial

    ComPort = the Arduino ComPort, you can find it in Windows Device Manager.

    BitsPerSec - 500000

    Data Bits - 8

    Parity - None

    Stop Bit -1

    Output Bit Range - 10

    Output Type - Binary

    Interface Output - [A<Axis1a>][B<Axis2a>]

    Finally you need to refine a motion profile, see the tips here: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/
  3. RJ Stausebach

    RJ Stausebach Member Gold Contributor

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    Thanks Noorbeast! So SMC3 does not mind only receiving 2 inputs from Simtools and can process that without having to change the sketch?
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Innovative tech specialist for NGOs
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    Balance:
    145,124Coins
    Ratings:
    +10,779 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Correct, the SMC3 code will let you configure 1, 2 or 3 axis in SimTools without any changes to the SMC3 code.
  5. RJ Stausebach

    RJ Stausebach Member Gold Contributor

    Joined:
    Jul 9, 2017
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    Ireland
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    297Coins
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    +12 / 0 / -0
    My Motion Simulator:
    Arduino