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Help with tuning instructions :)

Discussion in 'New users start here - FAQ' started by Dsentel, Feb 19, 2020.

  1. Dsentel

    Dsentel New Member

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    My Motion Simulator:
    3DOF
    Hello all - trying to tune my 3DOF simulator to the instructions I found on this site.
    I am not clear on the instructions as copied below. See my comments included with the instructions....BOLD. I have included my comments with the original instructions to make it easiest to understand my questions and to easily comment back to me. Thanks!

    Next, you do a base setting for the Tuning Center: http://www.xsimulator.net/community/faq/set-base-tuning-motion-values-in-the-tuning-center.122/ THIS IS PRETTY STRAIGHTFORWARD - I WAS ABLE TO FOLLOW INSTRUCTIONS THAT PROVIDE A REASONABLE BASELINE. I THINK IT IS PRETTY NORMAL THAT THIS 'TUNE' IS PRETTY AGRESSIVE, SO MANY PEOPLE INCREASE THE NUMBERS SIGNIFICANTLY TO ALLOW GAME MANAGER SETTINGS CLOSER TO 100%.

    Raising the Tuning Center values will soften the motion over a greater axis movement, lowering the value will do the reverse. See here for an expanded explanation: https://www.xsimulator.net/community/threads/graphic-simtools-parameter-adjustment.9054/#post-113925

    Test surge in game and manually adjust Tuning Center Values until surge feels right: http://www.xsimulator.net/community/faq/tuning-center-entering-manual-values.210/

    With surge the Max value is generally smaller than the Min value in the Tuning Center, to give the effect of a snappy gear changes: http://www.xsimulator.net/community/faq/snappy-gear-change-motion.121/ I GET THIS, SET UNBALANCED DURING TUNE AS DISCUSSED ABOVE AND DIFFERENT VALUES ARE OBTAINED-NP

    Disable surge but leave the Axis Allocation % in place so you can easily re-enable it. DOES THIS MEAN DISABLE ONLY SURGE IN THE TUNING CENTER (TURN RED)? THIS IS THE PART I DON'T UNDERSTAND. ALSO, WHEN I ATTEMPTED TO DISABLE ONE OR MORE IN THE TUNING CENTER AND TEST DRIVE, IT DOES NOT APPEAR TO MAKE ANY DIFFERENCE. I MUST NOT BE DOING THIS CORRECTLY? I ALSO EXIT GAME MANAGER BEFORE MANUALLY TUNING -SEEMS TO WORK BETTER.
    WHEN I FIRST READ THIS SECTION I THOUGHT IT MAKES SENSE TO 'TUNE' EACH ITEM SEPARATELY BUT THAT IS NOT HOW IT READS.


    Do Sway next and follow the same procedure, then do heave the same way. Heave can in many cases be far less of an Axis allocation than 20%, while sway may be significantly more for best results. However, avoid allocating too much Axis % in total: http://www.xsimulator.net/community/faq/axis-assignment-percentage-totals.120/

    Once you have surge, sway and heave sorted then you can then try adding roll and pitch.

    Once you are satisfied with each you can re-enable them all and SimTools will mix the results. You may need to do some minor manual tweaking in the Tuning Center with all enabled. THE ABOVE 3 PARAGRAPHS MAKE PERFECT SENSE TO GO THROUGH ONE AT A TIME AND THEN TWEEK WITH EVERYTHING TOGETHER-JUST NOT SURE I FOLLOW THE ITEM COMMENTED ON ABOVE....

    When you are satisfied with the generic motion profile you created then you can refine it even further by creating specific car/track profiles in the Profile Editor, located in the SimTools Game Manager. Copy the Default Profile in Profile Editor under the Editor tab, name the copy by the Car/Track then use the sliders in the Editor to further tweak the settings.
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    This means in Axis Allocations in the drop down change surge to blank, to temporarily disable it, while you are working on other axis.

    A handy tip, clicking on the big green button of Game Manage disconnects Game Engine so you can do some tweaks, then click the button again in Game Manager to reconnect.
  3. GWiz

    GWiz Active Member

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    My Motion Simulator:
    DC motor, Arduino, 6DOF
    Another method of achieving this is via the tuning center. If you add a 99 in front of each value you are not using it makes the scale too large for any movement and can be quickly removed again to re-enable the DOF by deleting the extra digits. It's a bit faster to do this than changing the axis settings (Esp for a 6 DOF rig).

    It would be nice to have an axis on/off button in the future though and some way of seeing the different A and B values when in pro-mode. Maybe a feature for Simtools V3.0!
  4. Dsentel

    Dsentel New Member

    Joined:
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    My Motion Simulator:
    3DOF
    OK thanks much for the help guys! I will try these suggestions. Regards.....