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Generic UDP plugin

Discussion in 'SimTools Plugins' started by vthinsel, Dec 31, 2015.

  1. vthinsel

    vthinsel Well-Known Member

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    Hello !

    As part of a move that has started with Project Cars, I hope that more and more games on console will provide telemetry data using UDP, allowing to get our favorite software to work with them. I'm trying with the help of @value1 and @yobuddy to make my first UDP plugin, but so far I do not see a UDP listener when the game starts (whereas I do see one when using a simple standalone VB UDP receiver). If anyone has an idea why, I would be happy to hear from you.:sos

    Several games use UDP : LFS, PCars, The Crew,.... generally the UDP structure is given as part of some formal/informal specifications (sometimes XML, sometimes raw data ,...). A generic UDP plugin could be foreseen, with a well coded parser. A new plugin would be just a question of adding the correct grammar into the generic code.

    The plugin should be able to know which process triggered the gameengine, in order to avoid to have to guess the game name according to the data received. Is this feature already available ?

    Happy new year to everyone and see you in 2016 :D
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