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Game recording in Player source is way too fast

Discussion in 'FlyPt Mover' started by MoreSine, Dec 7, 2022.

  1. MoreSine

    MoreSine Member Gold Contributor

    Joined:
    Oct 25, 2022
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    Location:
    Hesse, Germany
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    My Motion Simulator:
    2DOF, Arduino
    Like the title states - I recorded MSFS for about 30 seconds, doing some rolls and pitch variations to use later for setting up the filters in FlyPT Mover.
    When I play the recorded file it only lasts about 3-5 seconds. It states that it recorded ~2700 frames with a rate of 2 ms - so the time it takes makes sense, but why doesn't it match up to the real duration that it was recorded? The main problem I have with this is that a lot of the motion changes are way too fast which needs way harder filters than the actual movement would have needed...