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Game engine output

Discussion in 'SimTools DIY Version' started by hape, Aug 16, 2015.

  1. hape

    hape New Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    hi @all
    so i have managed to connect everything that i can see output out of the game in the section"Output Testing -> Virtual Axis" and also i can see in my Arduino coming data thru the "Axis Testing".
    Now my questions:
    first) i need for the 2DOF two Axis (Axis1 and Axis2). I don't know which i have to take (for example with RACE07)?
    second) i want to have a range in the output between 1 and 1024 (thats the maximum which the Pot of the motor can do precise). For now i have done binary output 16Bit so i thought i get 2^16 but that isn't true. did someone know whats the correct data to fill in to get this output.
    thx for helping in advance
    hape
  2. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    your looking for 10bit (1024 values)
    yobuddy
  3. hape

    hape New Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    ok that make sense. So did the program then 10Bit 10Bit 10Bit and so on or is this two complete byte filled with 10Bit (8Bit 2Bit)?
    But why is 16 Bit not the max amount of 2^16?

    And my other question what do i have to mix to get an output for 2DOF?

    thx for helping
    hape
  4. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    it is, 16 bits: maximum representable value 2^16 - 1 = 65,535 max values (or 0 to 65,535)

    you want sway and surge for a basic 2dof sim.
    yobuddy