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Force Feedback FlightSim Yoke

Discussion in 'DIY peripherals' started by Spit40, Sep 15, 2018.

  1. Spit40

    Spit40 VR Flyer

    Joined:
    Nov 3, 2016
    Messages:
    341
    Location:
    United Kingdom
    Balance:
    2,881Coins
    Ratings:
    +198 / 3 / -0
    My Motion Simulator:
    3DOF
    I'm working on an idea to convert my yoke to force feedback. I'm starting with a nice sturdy steel and aluminium unit that's great apart from the awful spring loading.
    137356_0.jpg
    My idea is to use a pair of spare servo motors that I have lying around to hold position and provide resistance to movement. I hope to use the SimVibe upgrade to @value1 's AeroFlyFS2 plugin to get data on engine rumble and ground to build in a bit of shake of the yoke. What I can't get my head around though is how I will control the degree of resistance. I could vary the voltage perhaps but is there any other way?

    The servos I have are 110kgcm and take a 24v input with control via (with the settings I usually use) 5v, Grnd & Signal. It has other modes I haven't used before as below:

    asm-jumpers.jpg
    Any help gratefully received
    Phil
  2. T R Para

    T R Para i make stuff up

    Joined:
    Oct 18, 2018
    Messages:
    385
    Occupation:
    Retired
    Location:
    Cincinnati, Oh
    Balance:
    2,436Coins
    Ratings:
    +357 / 2 / -0
    My Motion Simulator:
    AC motor, 6DOF
    I imagine that you ran across this article but if not check it out.
    I have assembled most of the parts but not all.
    And I have yet to 3d print anything....:think
    However I have studied all the drawings/videos/instructions available...
    It uses the guts out of a Microsoft FFB 2 joysick.
    No need to interface with Simtools if you are using Xplane/FS/ or Prepar3d.
    XPforce software https://www.fsmissioneditor.com/

    https://vrflightsim.wixsite.com/mysite/finished-stuff
    https://www.youtube.com/watch?time_continue=14&v=NqdmvQMBWLo
  3. Spit40

    Spit40 VR Flyer

    Joined:
    Nov 3, 2016
    Messages:
    341
    Location:
    United Kingdom
    Balance:
    2,881Coins
    Ratings:
    +198 / 3 / -0
    My Motion Simulator:
    3DOF
    Thanks. I know the site but hadn't seen the video. I'm actually finding this whole project very daunting - to make it effective requires plenty of software too.
  4. T R Para

    T R Para i make stuff up

    Joined:
    Oct 18, 2018
    Messages:
    385
    Occupation:
    Retired
    Location:
    Cincinnati, Oh
    Balance:
    2,436Coins
    Ratings:
    +357 / 2 / -0
    My Motion Simulator:
    AC motor, 6DOF
    I couldn't agree more.. I have been working on the G-Seat for a week now and have yet to install my first paddle. My 2dof rig has gone really well. The G-Seat should finish it off. I do alright if I have some plans to work off of but there really are none for the seat. I am trying to replicate the commercial GS4 seat by carefully watching one YouTube video made by Sim Racing Garage where the host Barry had some nice close ups of the mechanisms.
    I hope to have the right side surge panel running tomorrow.
    The left side should go much quicker.

    I guess the nice thing about the FFB Yoke is it is a working unit.
    No re inventing the wheel. There are other modifications to increase the force by factors of 4 which lends to its versatility to be used in other configurations.

    Yes the DIY scene is a lot of work.
    But I appreciate the efforts involved a lot more too.
    Remember this is FUN !
    lol
    tp