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FlyPT Mover

Discussion in 'FlyPt Mover' started by pmvcda, May 30, 2019.

  1. nornesnaj

    nornesnaj New Member

    Joined:
    Jan 3, 2020
    Messages:
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    Location:
    Netherlands, Zelhem
    Balance:
    125Coins
    Ratings:
    +6 / 0 / -0
    My Motion Simulator:
    Motion platform, 4DOF
    Thanks i found it and got it working :) now time for tuning..

    P.s. anybody here already did some tuning for F1 and/or RF2

    Btw I AM USING 3DOF+tl pt ACTUATORS.
    Last edited: May 6, 2020
  2. pmvcda

    pmvcda aka FlyPT

    Joined:
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    Location:
    Portugal
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    14,096Coins
    Ratings:
    +2,169 / 16 / -0
    My Motion Simulator:
    6DOF
    FlyPT Mover 2.9.9

    New/Changed:

    - Added pose values to the outputs.
    This allows the output of the the pose in double precision for test trials in motion compensation or to send it to hardware that takes care of motion/actuator calculation.

    upload_2020-5-8_12-8-3.png
    The new PT Actuators rig module outputting it's pose to a memory mapped file

    - DCS, removed direct direction wheel from ground detection.
    It's controlled by the rudder in some planes, so using rudder activated ground detection.
    - Review of NoLimits2 source.
    - Updated FSX dll. Please replace it.
    - Added RBR source accessing UDP generated in NGP6 (http://www.ly-racing.de/viewtopic.php?t=8840).
    - Now stores the main window position.
    - Solved problem with slow loading and slow sliders updates in basic motion.
    - Solved slow down in calculation rate while working in the advance motion filters.
    - Thanos output was still locked if we did not select a rig. We can now use it without rig or select a rig to fill the actuators.
    - Solved bug in hot keyboard controls that allowed modifiers as hot keys
    - Added hotkeys to increase and decrease gain in all rigs modules
    - Adjusted columns of values in sources. Long names caused mixing in the names, values and units.
    - Solved bug in iRacing source that caused small jumps specially noted with the car stopped.
    - Added iRacing support to single shock in front (for formula cars). Now the two front shocks in the suspension module, show the value of the central shock
    - Added displacement to center of gravity (COG) in all sources where possible (enough data to calculate it).
    Until now, you had to change the center of rotation of the rig, but that solution works only for short distances.
    What this does, is perform the correction of linear accelerations by adding centripetal and tangential accelerations due to the position of the pilot/driver relatively to the COG.
    Both accelerations, with and without gravity and linear speeds are corrected.
    Recommended use is to:
    Use the rig center of rotation (COR) to adjust the the center of the rig to your neck. This is a fixed value for the rig and the same for all sources.
    Use this new source COG displacement to adjust driver/pilot distance to vehicle COG. This depends on vehicle being used.

    upload_2020-5-8_12-3-16.png
    The new RBR source with the CG correction visible.

    Known problems:

    - Manual needs to be updated.
    - Error in directions for some of the sources.
    - COG corrections is still WIP. Needs more testing to verify the correct directions.
    - Player sources still haves problems when reaching the end of the file.
    - If you updated GTA5, it might not work. Memory locations changed.
    - Other bugs, please report.


    Download in the first post as usual.
    • Winner Winner x 8
    • Like Like x 5
    • Funny Funny x 1
  3. OneDadz

    OneDadz New Member

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    My Motion Simulator:
    6DOF
    Hi,

    impossible to connect to RBR, I don't understand :(
  4. pmvcda

    pmvcda aka FlyPT

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    6DOF
    • Winner Winner x 1
  5. OneDadz

    OneDadz New Member

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    My Motion Simulator:
    6DOF
    thanks, i already have the NGP6, i will reinstall RSRBR.
  6. OneDadz

    OneDadz New Member

    Joined:
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    My Motion Simulator:
    6DOF
    I updated the NGP, I think I have done the trick, I don't understand. I made several attempts, I am lost.
  7. thecures

    thecures New Member

    Joined:
    Oct 22, 2013
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    50Coins
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    My Motion Simulator:
    3DOF
    A little question....this software works only whit motor whit encoder ?tks
  8. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
    6DOF
    No, any hardware that can receive serial or udp.
    There's a specific module still to release that works with the type of rig I have.
    That module has data flowing in both directions and handles actuator positioning in the software.
    • Funny Funny x 1
  9. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
    6DOF
    I will look at it tomorrow.
    But I just installed rbr followed by the latest ngp mod.
    I think the udp was automatically enabled.
    But it's so many things that I might be forgetting something.
  10. OneDadz

    OneDadz New Member

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    My Motion Simulator:
    6DOF
    Ok thank you :)
  11. pmvcda

    pmvcda aka FlyPT

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    @OneDadz

    Do you have udp enabled in the NGP options (should be by default)?
    upload_2020-5-10_12-50-26.png

    upload_2020-5-10_12-51-7.png

    upload_2020-5-10_12-50-10.png
  12. OneDadz

    OneDadz New Member

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    My Motion Simulator:
    6DOF
    I don't understand, the plugin does not appear in the rbr menu. Thank you, I will have to solve this problem.
  13. OneDadz

    OneDadz New Member

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    6DOF
    Hi @aka FlyPT,

    I have settled my concern, that's it. On the other hand I very often have this error displayed.
    On Dirt after about 30 minutes, and on RBR, a few minutes.

    fLYU.png
    [​IMG]
  14. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
    6DOF
    @OneDadz , what controller are you using?
    You might need to increase the interval you send data to the hardware (reduce rate).

    upload_2020-5-14_9-39-49.png

    You can do it by increasing the interval loops. Next to it is the interval at which we send data, it's a multiple of the calculation rate.
    If you have a Thanos or ESP32, they are fast and can handle the 2 ms, but other solutions, usually work with 10 ms.
  15. OneDadz

    OneDadz New Member

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    My Motion Simulator:
    6DOF
    I use the Thanos controller.
    Ok so I need to add the output serial and reduce the rate. Thank you, I would try that then. Thank you for the help. :)
  16. Gabor Pittner

    Gabor Pittner Active Member

    Joined:
    Oct 25, 2018
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    Szekesfehervar Hungary
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    Ratings:
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    My Motion Simulator:
    6DOF
    After the 2.9.9 mover is released, I get more often the same error that @OneDadz posted. Especially when I pushed the start/stop output hotkey.
    I changed the USB cables, and changed the ESP32 board too. But my biggest problem is that all ESP32 boards have the same hardware ID and COM ports are swapped sometimes. Im sure this caused the main problem with serial data communikation.
    However Yesterday I found a solution how to change ESP32 board serial ID to get a uniqe ID. After it windows could reserve COM port all uniqe ESP32 board. And yesterday afternoon I haven't got any error for about one hour.
    I will test it more....
    • Informative Informative x 1
  17. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
    6DOF
    If you have the Thanos board, this should not be a problem...
    I have to look better at the code.
    Are you using the hotkey to start/stop like @Gabor Pittner says?
  18. OneDadz

    OneDadz New Member

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    My Motion Simulator:
    6DOF
    i dont use the hotkey start/stop
  19. hannibal

    hannibal Active Member

    Joined:
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    My Motion Simulator:
    6DOF
    help needed @pmvcda @Historiker @hexpod @Peacemaker105 . so i previously was running mover 2.9.8 with no problem, particularly with DCS World.. i now fired up 2.9.9 and configured the same settings as i did on 2.9.8. playing DCS, i am running into a problem where the actuators jerk as it returns into the limit of motion. trying to put into english, when i was using 2.9.8, i set the chair to respond up to 80 degrees if roll (in game) eve though the chair is going to move up to +/- 15 degrees, and if i rollo beyond 80 degrees in the game, the chair wont roll anymore up to 15 degrees, and when i level out to back to 0 degrees, the chair SMOOTHLY resumes to responding with motion when i go back to less than 80 degrees. unfortunately, with 2.9.9.. if i go beyond 80 degrees in game, my chair jerks when i return to back to 0 degrees (in DCS game) and the jerking occuring once i hit 80 degrees back to 0 (in game) .. WHAT AM I DOING WRONG? if anyone else is having this issue?

    also.. the export.lua for 2.9.8, is the same for 2.9.9 (i tried to download 2.9.9 again and i see the same file), not sure if this matters...but my settings the same on both 2.9.8 and 2.9.9

    just tried 2.9.8 again...it runs like a champ... how ever, i dont know whats going on with 2.9.9... still issues on DCS
    Last edited: May 15, 2020
  20. Gabor Pittner

    Gabor Pittner Active Member

    Joined:
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    Location:
    Szekesfehervar Hungary
    Balance:
    1,294Coins
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    +84 / 0 / -0
    My Motion Simulator:
    6DOF
    Yesterday I've been gaming for about 3 hours. To get in and out of the seat I used start/stop output hotkey without an error at all. Im sure I used it more than 50 times.
    After about 2hours I got a serial error and lost one of esp32 board, and mover freezed. At that time I was going strait on the road, didn't push a button, only the throttle pedal, I even can not guess what happened on that strait after 2 hours gaming...
    My output serial baud rate was 921600, and internal loops was 2ms. I increased it to 4ms and played more half an hour without an error...
    I hope it works.
    Last edited: May 15, 2020