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FlyPT Mover

Discussion in 'FlyPt Mover' started by pmvcda, May 30, 2019.

  1. Psionic001

    Psionic001 Active Member Gold Contributor

    Joined:
    Mar 5, 2017
    Messages:
    138
    Location:
    Sydney
    Balance:
    1,002Coins
    Ratings:
    +59 / 1 / -0
    My Motion Simulator:
    Motion platform, 6DOF
    EC 135

    https://flightsim.to/file/8970/airbus-h135-helicopter-project
  2. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
    1,093
    Location:
    berlin
    Balance:
    7,091Coins
    Ratings:
    +336 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
  3. VirtualObsession

    VirtualObsession Member Gold Contributor

    Joined:
    May 20, 2017
    Messages:
    61
    Occupation:
    IT developer
    Location:
    Hertfordshire, UK
    Balance:
    256Coins
    Ratings:
    +10 / 0 / -0
    My Motion Simulator:
    6DOF
    I've been testing No Limits 2 telemetry on my 6 dof motion rig. The roll speed telemetry seems to be doing snap movements which are inconsistent with visuals. Seems a bit bugged to me. Wondering if anyone else experiences that..
  4. pmvcda

    pmvcda aka FlyPT

    Joined:
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    Location:
    Portugal
    Balance:
    14,096Coins
    Ratings:
    +2,169 / 16 / -0
    My Motion Simulator:
    6DOF
    I will look at the data.
  5. VirtualObsession

    VirtualObsession Member Gold Contributor

    Joined:
    May 20, 2017
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    Occupation:
    IT developer
    Location:
    Hertfordshire, UK
    Balance:
    256Coins
    Ratings:
    +10 / 0 / -0
    My Motion Simulator:
    6DOF
    Thanks. I tested the rollover filter with roll position, but found movement very violent on vertical loops with mostly pitch changes. Roll speed exhibits the same rapid movement, with the direction switching violently where no roll appears to be visually happening.
    Last edited: Aug 13, 2021
  6. Bastiuscha

    Bastiuscha Active Member

    Joined:
    Apr 1, 2017
    Messages:
    291
    Location:
    Germany
    Balance:
    750Coins
    Ratings:
    +191 / 2 / -0
    My Motion Simulator:
    6DOF
    Awesome new Update @3.5.0! :) But is it possible, that the Position of the Master Window i not stored anymore?
  7. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
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    Location:
    berlin
    Balance:
    7,091Coins
    Ratings:
    +336 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    Unfortunately master window was always appearing on the main screen. Could be OS limited.
  8. pmvcda

    pmvcda aka FlyPT

    Joined:
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    Location:
    Portugal
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    Ratings:
    +2,169 / 16 / -0
    My Motion Simulator:
    6DOF
    @hexpod and @Bastiuscha ,

    I can store the position.
    Removed it, because when sharing setups, some windows where showing beyond limits of screens in users with less screens.
    But, I'm now limiting the modules position to the screens range, so I think I can change it back.
    If the main window is not accessible, you can't do much, so in current version it should show in the center of the main window.
  9. Bastiuscha

    Bastiuscha Active Member

    Joined:
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    Location:
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    Ratings:
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    My Motion Simulator:
    6DOF
    @pmvcda Could be nice, to bring it back.
    On my Monitor, the main Window appears on the upper left side now. All other Windows store still there i set them.
    On my 3440x1440 Monitor (i use only one) i had never a Problem before.

    But again, thanks for your nice Work! I love your Tool. And now, i will give you another Donation.
    I think, it's Time for it. :)
  10. hexpod

    hexpod http://heXpod.xyz

    Joined:
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    My Motion Simulator:
    DC motor, 6DOF
    That would be really cool
    Last edited: Aug 13, 2021
  11. hexpod

    hexpod http://heXpod.xyz

    Joined:
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    Location:
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    My Motion Simulator:
    DC motor, 6DOF
    @pmvcda Maybe one could imagine that you start mover always with tray icon so if the position is outside the screen area you can bring it to main screen from tray menu.

    It would allow to save the main widow on the 2nd 3rd screen which I find very practical
    Last edited: Aug 13, 2021
  12. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
    1,093
    Location:
    berlin
    Balance:
    7,091Coins
    Ratings:
    +336 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    I can’t imagine another better solution than second touch screen for tuning “on the fly” the settings of mover.

    I imagine it is even possible to create a 2nd virtual screen on the tablet for this purpose

    Edit:
    Direct access and no disadvantages due to 2nd network computer
  13. Skuldi

    Skuldi Member Gold Contributor

    Joined:
    Aug 16, 2020
    Messages:
    53
    Location:
    Germany NRW
    Balance:
    265Coins
    Ratings:
    +37 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino
    Did someone test 3.5.0 with IL 2? At my end, only the pre 3.5.0 data works and fly pt refuse to use my ground pose.
    • Informative Informative x 1
  14. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
    1,093
    Location:
    berlin
    Balance:
    7,091Coins
    Ratings:
    +336 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    Not yet, I’ll do all tests by the end of the week
    • Like Like x 1
  15. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    1,846
    Location:
    Portugal
    Balance:
    14,096Coins
    Ratings:
    +2,169 / 16 / -0
    My Motion Simulator:
    6DOF
    Strange, which aircraft?
  16. Skuldi

    Skuldi Member Gold Contributor

    Joined:
    Aug 16, 2020
    Messages:
    53
    Location:
    Germany NRW
    Balance:
    265Coins
    Ratings:
    +37 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino
    Aircrafts i testet:
    BF109 E7, F4, G14, K4
    FW190 A5, D9
    Ju 52
    BF110E2
    ME262
    Tempest MK V
    Spitfire MK.IXe

    I also testet the Ju 52 on all maps.
    "Amount of air" stays at 100% on the airfield and i get no data output for everything below "Pitch acceleration".
    • Informative Informative x 1
  17. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    1,846
    Location:
    Portugal
    Balance:
    14,096Coins
    Ratings:
    +2,169 / 16 / -0
    My Motion Simulator:
    6DOF
    My fault!

    Forgot to say, that you need to update the setup file in IL2.
    Go here:
    https://www.flyptmover.com/sources/games#h.u80h8yeu4f0t
    I explain how to setup the file.
    If it's still not working, try to use decimation=2 in both fields.

    Please give me some feedback, if it's working after this.
    Thanks
    • Winner Winner x 1
    • Informative Informative x 1
  18. johnnhyzuo

    johnnhyzuo New Member

    Joined:
    Apr 30, 2021
    Messages:
    3
    Balance:
    50Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    DC motor, AC motor, 4DOF, 6DOF
    New

    Hello, I am trying to make 4DOF using fltpt mover. I configured the filter LOGISTIC(EMALP(SPIKE(VALUE;0;50;1);20);20;1) in the mix sway in roll, but it will scroll left and right in the game, which will cause my The simulator bounced very violently. I hope I can get your help. best regards
    Last edited by a moderator: Aug 15, 2021
  19. johnnhyzuo

    johnnhyzuo New Member

    Joined:
    Apr 30, 2021
    Messages:
    3
    Balance:
    50Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    DC motor, AC motor, 4DOF, 6DOF
    With DiRT Rally 2.0, when I drove the car under a cliff, the G force would bounce on the floor when the car rolled, which would make my neighbor call 911. I tried the spike filter and the collision was well controlled, but The inability to solve the tumbling makes me a very headache.
  20. Skuldi

    Skuldi Member Gold Contributor

    Joined:
    Aug 16, 2020
    Messages:
    53
    Location:
    Germany NRW
    Balance:
    265Coins
    Ratings:
    +37 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino
    Now it works! Thanks pmvcda:grin