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FlyPT Mover 3.7.0.16

Discussion in 'FlyPt Mover' started by pmvcda, Sep 20, 2024.

  1. Aerosmith

    Aerosmith Active Member

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    My Motion Simulator:
    3DOF, AC motor
    And BTW, could it be that the local File -> Merge doesn't work? This is very useful when you have to load settings like poses and filters created by somebody else but want to keep your own hardware settings (rig+output).

    How is "Merge selected modules" supposed to work? I couldn't select any module and clicking "Merge" in the menu simply does nothing at all.
  2. Aerosmith

    Aerosmith Active Member

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    Found one minor bug: On the rig->actuator panel I can't enter a maximum position value above 2^31 even when the headings say "0 to 4294967295 in 4 bytes". It always limits the input to "2147483646" which is 2^31-2.
    Mover37-Actuator.png
  3. Aerosmith

    Aerosmith Active Member

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    My Motion Simulator:
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    Sorry for the monologue :D but I'm currently learning a lot... I just discovered the "Basic pose from motion -> Convert to advanced pose" button in the old Mover. Unfortunatelly, this is missing in the new one.

    Well, it's not really necessary, at least not for the advanced user who is already familiar with the filter functions. But it is very useful if you have to start from scratch. And it somehow self-explains how the whole pose and filter concept is meant to work. The best thing is it suggest some reasonable default values for the sources and gains. You can play with the sliders and when you're happy with the results you can press "convert to advanced pose" and add some more advanced functions later.

    As I said, no need to implement that, again. Some example files together with some text to explain why the functions have been selected would also do.
  4. Aerosmith

    Aerosmith Active Member

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    My Motion Simulator:
    3DOF, AC motor
    Me again.:p There is a pose from RPM. Unfortunatelly, I think this only works for cars with reciprocating engines. What if I want to simulate vibrations from a helicopter rotor?

    I don't need that complicated "type of motor" simulation, a simple sine wave for roll acceleration and cosine for pitch acceleration would do. All I need is to scale down the frequency by the gear ratio. So if there was an input filter field for the RPM value I'd be happy.

    A workaround for now would be to use a loop source with a constant frequency which is OK during flight. But you can't simulate the vibrations of the rotor spooling up and down during startup and shutdown which would be really cool.

    Edit: I just found there is an "Engine RPM" and a "Propeller RPM" variable. So if I could select one of both I'd be happy. But is it correct that the "pose from RPM" only produces a square wave and no sinusodial output? It just jumps beween a positive and a negative value. Well I can low-pass filter that...
    Last edited: Oct 28, 2025
  5. pmvcda

    pmvcda aka FlyPT

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    @Aerosmith ,

    Looking at the bugs.
    Thank's for the feedback
    • Like Like x 1
  6. PavelF

    PavelF New Member

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    Hi!
    Version 3.7.0.15 is much more stable than 3.7.0.15. That's great!
    But some bugs remain:
    - Data isn't saved in the keyboard, joystick, and MIDI modules.
    - An error occurs when exiting Flight Simulator.
    • Informative Informative x 1
  7. PavelF

    PavelF New Member

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    A small error.

    - Create a graph from the pose
    2025-10-29_11-05-05.png
    2025-10-29_11-04-51.png

    - Rename the default pose name
    2025-10-29_11-05-23.png

    - See that the axis names in the graph have changed
    2025-10-29_11-05-30.png

    - Save the settings
    - Open the settings
    - See that the axis names have returned, but all the settings have been reset
    2025-10-29_11-06-35.png
    • Informative Informative x 1
    Last edited: Oct 29, 2025 at 09:33
  8. PavelF

    PavelF New Member

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    My Motion Simulator:
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    Hi!
    Errors:
    - Connecting to the MSFS only works the second time
    - If the "pose from motion" is hidden, it doesn't work
    - Record data file from the MSFS can't be read in the player
    - When opening a configuration file, the computer freezes for a few seconds
    • Informative Informative x 1
  9. pmvcda

    pmvcda aka FlyPT

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    You tested the 3.7.0.15? because I don't get the hidden pose bug. That's strange.
  10. Opast

    Opast Member

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    A stupid question. Is there a video or guide how to set it up with 3DOF motion sim with 2 motors in the front for pitch and roll and 1 motor in the back for yaw? I'm using arduino uno with SMC3 and 3 IBT_2. All 3 motors connected to a single Arduino uno.

    So far, I setup serial connection with the following Send command "[A<R0.A1.B>][B<Ro.A2.B>][C<Ro.A3.B>]"

    Started with Loop and Noise -> Pose from Motion -> Rotating 3DOF -> COM

    From Rotating 3DOF the motor is rotating with a slider (so far only 1 motor is connected for testing)

    To be honest, I'm a little bit lost with all the settings. Since Loop and Noise is started and all the sliders are moving in Pose from Motion but the motor is not moving. Also, how to enable yaw?
    Last edited: Nov 2, 2025 at 12:25
  11. Trigen

    Trigen Active Member

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  12. pmvcda

    pmvcda aka FlyPT

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    • Like Like x 2
  13. PavelF

    PavelF New Member

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    Yes. ...15
    If the pose is hidden when the configuration is opened, it doesn't work.
    If the pose is open and then hidden, it works.
  14. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
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    There's another one, maybe more interesting that can give you 360º rotation. Could be yaw if mounted on the floor, or roll if mounted in the wall:

    upload_2025-11-2_16-38-21.png

    upload_2025-11-2_16-39-1.png

    It's a rotating slider. If you use two slider rails you get more travel in the rotations:
    upload_2025-11-2_16-40-25.png
    This avoids colisions between rods, thay can "intersect", the position of one is not limiting the other one.
  15. Opast

    Opast Member

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    What is correct Serial COM settings in SEND command? I'm using 1 Arduino UNO with SMC3 1.0v and 3 IBT_2 units and latest 3-7-0-15. The motor is not moving but works fine when I test with SMC3 windows utility. Also, in rig settings I changed to Bit 10

    upload_2025-11-4_1-32-16.png
    Last edited: Nov 4, 2025 at 08:32
  16. pmvcda

    pmvcda aka FlyPT

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    You have to use decimal/ascii output instead of binary
  17. Opast

    Opast Member

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    I know I'm missing something simple but I just can't get the motor moving in FlyPT Mover Latest beta but it works in SMC3 windows utility. The sliders are moving. In the serial output SEND data numbers are changing. Can somebody point to the right directions. Only 1 motor is connected to Arduino/SMC3 just for testing.

    upload_2025-11-4_3-59-35.png

    upload_2025-11-4_3-59-57.png

    upload_2025-11-4_4-0-35.png

    upload_2025-11-4_4-1-0.png

    upload_2025-11-4_4-1-34.png

    upload_2025-11-4_4-15-10.png
    Last edited: Nov 4, 2025 at 11:15
  18. PavelF

    PavelF New Member

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    Hello!
    At some point, the arrows disappeared, along with the movement position and the graph. After I reselected the positions for the graph, the arrows reappeared. The values themselves were displayed on the graph in both cases.

    Attached Files:

  19. pmvcda

    pmvcda aka FlyPT

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    @PavelF and @Opast ,

    I have a new release almost ready.
    I would prefer that both of you tried with the new one.
    I solved several bugs related with updates of values from source to pose to rig to output

    @Opast , Make sure you closed the SMC3 windows utility. You can't use it at the same time with Mover or any other app.
    Did it work with the older Mover? Or have you tried just with this one? From the screenshots everything seems correct.
  20. pmvcda

    pmvcda aka FlyPT

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    Mover 3.7.0.16

    Update from the Mover or download here: https://github.com/FlyPTMover/Releases/raw/refs/heads/main/Mover 3.7.0.16 BETA.zip

    Release notes for 3.7.0.16 (04-11-2025)
    Updated and solved several bugs in the 4DOF rig (like D-Mover)
    This rig should put out a surge value due to the mechanical constraints. Yaw induces some surge because the rear actuators don't rotate in the lateral axis
    Solved several bugs in items selection for each modules
    Added Joysticks and Midi devices to graphics and outputs
    Updated several custom controls
    Solved bug in numeric controls, value was not showing on initialization
    Solved bug in numeric controls, bad rendering of value
    Solved bug on 3D rendering of actuators with sliders
    Solved bug in module renaming and key change
    Solved bug in actuators bytes (wrong maximum value)
    Solved bugs in setup merge (not all, need to test better - keys should change because of possible duplicates and this affects all the setup)

    Known bugs and problems:
    Some colors are not the best, it's WIP
    Problems with MSFS connection, still same as previous release
    Midi in hotkeys still not sending the correct feedback to devices (doubt I can make it work, missing a device for correct testing)
    Midi selection in graphics and outputs is still WIP, they should show only when used... have to decide how to do it yet, the list is to extensive, you can always add the var in the string manually
    Some bugs in directs
    Some connections might disapear in the diagram
    Slow loading of setups, specially with the Loop source
    • Like Like x 2