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Flight Simulator Axis Allocation

Discussion in 'Flight Simulator 2020 - FS2020' started by John Murphy, Aug 3, 2024.

  1. John Murphy

    John Murphy Member Gold Contributor

    Joined:
    May 11, 2023
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    Tech Exec
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    Virginia, USA
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    My Motion Simulator:
    3DOF, DC motor
    In general when configuring a motion seat with 3 axes for surge, sway, and heave what % of each axis can I allocate? The FAQ mentions you can go to 80% or so for each DOF when using Pitch and roll, is it the same for G forces?
  2. Heli4Lyfe

    Heli4Lyfe Member

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    My Motion Simulator:
    4DOF
    Every figure this out?

    I've been experimenting with percentages. I recently have my roll, pitch and heave totally 170, which I know isn't recommended to go past 100, but I did read that for flight games it's less likely in non fighter jet aircrafts to be using many axies aggressively at the same time.

    So far it feels pretty natural and without interruptions, but I'm not playing yet I'm simply dialing in and testing. I'm using DCS with helicopters only I'm on day two of having a motion sim.