1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules
vthinsel

F1 2016 UDP Plugin - Manual plugin start 1.0

F1 2016 UDP plugin

  1. vthinsel

    vthinsel Well-Known Member

    Joined:
    Feb 20, 2015
    Messages:
    439
    Location:
    FRANCE
    Balance:
    5,986Coins
    Ratings:
    +564 / 2 / -0
    My Motion Simulator:
    Arduino, 4DOF
    vthinsel submitted a new resource:

    F1 2016 UDP Plugin - F1 2016 UDP plugin

    Read more about this resource...
    • Like Like x 2
    • Winner Winner x 2
  2. crammy

    crammy Active Member Gold Contributor

    Joined:
    Feb 23, 2016
    Messages:
    563
    Occupation:
    Fabrication
    Location:
    essex
    Balance:
    4,633Coins
    Ratings:
    +326 / 2 / -0
    My Motion Simulator:
    SCN6, 4DOF
    top work. shame The ps4 isn't OSW compatible. i doubt my ps4 will ever get used again unless i can get the wheel to work
  3. vthinsel

    vthinsel Well-Known Member

    Joined:
    Feb 20, 2015
    Messages:
    439
    Location:
    FRANCE
    Balance:
    5,986Coins
    Ratings:
    +564 / 2 / -0
    My Motion Simulator:
    Arduino, 4DOF
    You never know.... no one would have thought UDP telemetry would come one day to consoles. But I agree, this one will be tough ! :oops:
    • Agree Agree x 1
  4. Bordiin

    Bordiin Active Member

    Joined:
    Sep 23, 2015
    Messages:
    106
    Location:
    Brazil
    Balance:
    156Coins
    Ratings:
    +98 / 1 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform
    the plugin work on XBOX one too?
  5. vthinsel

    vthinsel Well-Known Member

    Joined:
    Feb 20, 2015
    Messages:
    439
    Location:
    FRANCE
    Balance:
    5,986Coins
    Ratings:
    +564 / 2 / -0
    My Motion Simulator:
    Arduino, 4DOF
    As long as you have the UDP settings in the game menu configured correctly, it should work. UDP data should be the same across all codemasters game.
  6. Leandro Kemp

    Leandro Kemp Active Member Gold Contributor

    Joined:
    Oct 14, 2015
    Messages:
    161
    Location:
    Brasil
    Balance:
    - 10Coins
    Ratings:
    +33 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino, Motion platform
    Hello.
    I'm having the following problem with this plugin on PS4.
    It works normally, but when stepping on the brake (movement of surge) the platform tilts to one side instead of leaning forward only.
    Anyone with this problem?
    Need some correction in the plugin?
    I await an answer.
    Thank you.
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,551
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,124Coins
    Ratings:
    +10,778 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Are you sure your Dir settings are correct @Leandro Kemp?

    Please post picture of all of your settings.
    • Like Like x 1
  8. Leandro Kemp

    Leandro Kemp Active Member Gold Contributor

    Joined:
    Oct 14, 2015
    Messages:
    161
    Location:
    Brasil
    Balance:
    - 10Coins
    Ratings:
    +33 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino, Motion platform
  9. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,574
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 39 / -0
    My Motion Simulator:
    AC motor, Motion platform
    if this is a standard 2DOF seat mover then all your selections for actuator directions are wrong.
    • Agree Agree x 1
  10. Leandro Kemp

    Leandro Kemp Active Member Gold Contributor

    Joined:
    Oct 14, 2015
    Messages:
    161
    Location:
    Brasil
    Balance:
    - 10Coins
    Ratings:
    +33 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino, Motion platform
    That´s because my right engine is in an inverted position.
    Maybe the surge is reversed.
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,551
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,124Coins
    Ratings:
    +10,778 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    It pays to correct the motor direction and ensure your rig moves as SimTools expects: https://www.xsimulator.net/community/faq/which-way-to-set-simtool-axis-movements.230/

    In addition to the issue with Dir settings the totals for your Axis Allocations are way too high and likely will result in clipping, see here for a guide on creating and refining a motion profile and aim for a total of 100% across all axis, you can go a little over but take it easy: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/
  12. Leandro Kemp

    Leandro Kemp Active Member Gold Contributor

    Joined:
    Oct 14, 2015
    Messages:
    161
    Location:
    Brasil
    Balance:
    - 10Coins
    Ratings:
    +33 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino, Motion platform
    All the movements are correct including the surge. Both sides lower during braking. It happens that during a braking the right side lowers more than the left.
  13. Leandro Kemp

    Leandro Kemp Active Member Gold Contributor

    Joined:
    Oct 14, 2015
    Messages:
    161
    Location:
    Brasil
    Balance:
    - 10Coins
    Ratings:
    +33 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino, Motion platform
    Even refined the problem happens. The fact that an engine is inferred does not mean anything, because all the parameters of axis 2 I leave inverted.
  14. Leandro Kemp

    Leandro Kemp Active Member Gold Contributor

    Joined:
    Oct 14, 2015
    Messages:
    161
    Location:
    Brasil
    Balance:
    - 10Coins
    Ratings:
    +33 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino, Motion platform
    To compare my PCars UDP has the same parameters and works perfectly. This problem in F1 2016 appeared with two users, so it is very likely that there is some error in the plugin.
  15. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,166
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    48,212Coins
    Ratings:
    +5,038 / 16 / -0
    Your Axis Allocations are way too high and are clipping.
    You read the axes from left to right.
    Add up the total.
    It should total somewhere between 100% to about 125%.
    You don't want the total to be under 100% at all.

    So if your driving a motor with single DOF then set it to 100%.
    If you are mixing 2 DOF's for an axis, then I set it to 120% total.
    (Because the 2 DOF outputs will not both be 100% most of the time.)
    (So the most one DOF can take from the other is 10%.)
    Remember, your physical axis can only do 100%, so all the extra gets ignored.

    Personally I would put Roll and Pitch to 10%.
    Heave to 20%.
    And Sway and Surge to 40%.
    This makes it 110% total.
    yobuddy
    • Like Like x 1
    • Agree Agree x 1
    • Informative Informative x 1
  16. Leandro Kemp

    Leandro Kemp Active Member Gold Contributor

    Joined:
    Oct 14, 2015
    Messages:
    161
    Location:
    Brasil
    Balance:
    - 10Coins
    Ratings:
    +33 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino, Motion platform
    Okay.
    I did that.
    The problem continues.
  17. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,166
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    48,212Coins
    Ratings:
    +5,038 / 16 / -0
    Remove the Roll and the Pitch (or set them to zero) and save.
    The try the sim again.
    Does it still persist?
    yobuddy
  18. Leandro Kemp

    Leandro Kemp Active Member Gold Contributor

    Joined:
    Oct 14, 2015
    Messages:
    161
    Location:
    Brasil
    Balance:
    - 10Coins
    Ratings:
    +33 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino, Motion platform
    Does it work with Xbox S 4K?
  19. vthinsel

    vthinsel Well-Known Member

    Joined:
    Feb 20, 2015
    Messages:
    439
    Location:
    FRANCE
    Balance:
    5,986Coins
    Ratings:
    +564 / 2 / -0
    My Motion Simulator:
    Arduino, 4DOF
    As long as you have the UDP option in the config screen, it should. Give it a try and let me know.
  20. Leandro Kemp

    Leandro Kemp Active Member Gold Contributor

    Joined:
    Oct 14, 2015
    Messages:
    161
    Location:
    Brasil
    Balance:
    - 10Coins
    Ratings:
    +33 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino, Motion platform
    Hello.
    I have a UDP plugin problem on two PC's.
    One with windos 7 and one with windows 10.
    All upgraded and with Microsoft .NET 4.0 installed.
    XBox One.
    It turns out that pCars works normally, just like all other PC games.
    The F1-2016 plugin does not work.
    When running the game, the game manager window of the game manager turns blue, but game engine crashes.
    Does anyone know if it's a plugin error or am I doing something wrong?
    I await solution.
    Thank you.