1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Dirt Rally 2.0 vector conversion

Discussion in 'Dirt Series' started by ffb.boy.30, Jan 6, 2022.

  1. ffb.boy.30

    ffb.boy.30 New Member

    Joined:
    Dec 29, 2013
    Messages:
    8
    Balance:
    445Coins
    Ratings:
    +1 / 0 / -0
    Hi,
    I've found on the web some telemetry application for Dirt rally 2.0.
    I've made the UDP structure extraction .
    I can extract 3D vectors (Roll and Pitch) but there is no Yaw.
    I'm making an application that show the car attitude in real time like the liquid compass in the old range rover.
    How can I convert this Vector in real angle ?
    Where is the yaw informations ?

    Thanks for your help.