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Difference between % assigned to each effect and % Boundry filter

Discussion in 'SimTools DIY Version' started by TFOU57, Nov 25, 2016.

  1. TFOU57

    TFOU57 Member

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    Hello,
    What is the difference between% attributed to the right of each effect reported in Axis Assignments and% of the Boundry filter of the same effect (DOF) also in Axis Assignments even more to the right than the previous%?

    I understood that::think
    1) Min / Max Center Tuning = Limit Min / Max of telemetry from the game
    2) The % to the right of the effect (DOF) in the Axis Assignments main page defines the% working range that each of the declared effects can use (% of travel used by each actuator (Axis)
    3) Boundry filter of each declared effect would correspond to the% Max of the deflection usable for the effect

    :sosI can not grasp the difference between functionality 2) and 3)

    All the remarks will help me to better understand the additional functionality of the Boundry filter

    Or do I understand the Boundry filter as well:
    ???????????????????????????????????????????
    Effect not taken into account by Axis Assignments if the actuator (Axis) concerned is already used by any other effect beyond the% declared for the Boundry filter
    For example :
    If Axis is used by an effect at 55%
    -Any effects with a Boundry less than 55% are not taken into account by SimTools in Axis Assignments
    -All effects having a Boundry% greater than 55%, the% of the effect greater than 55% is only taken into account.
    If so, how are the effects hierarchized in case of% Boundry simmilar on several effects?
    ???????????????????????????????????????????


    Bonjour,
    Quelle est la différence entre % attribué à droite de chaque effet déclaré dans Axis Assignments et % du filtre Boundry du même effet ( DOF) également dans Axis Assignments encore plus à droite que le % précédent ?

    J’avais compris que ::think
    1. Min / Maxi de Center Tuning = Limitation Mini /Maxi de la télémétrie provenant du jeu
    2. Le % à droite de l’effet (DOF) dans la page principale de Axis Assignments définit le % de plage de travail que chacun des effets déclarées peu utiliser (% du débattement usage par chaque actionneur (Axis)
    3. % Filtre Boundry de chaque effet déclaré correspondrait au % Maxi du débattement utilisable pour l’effet

    :sosJe n’arrive pas à saisir la nuance la différence entre la fonctionnalité 2) et 3)

    Toutes les remarques me seront utiles à mieux comprendre la fonctionnalité supplémentaire du filtre Boundry

    Ou dois-je comprendre le filtre Boundry ainsi :
    ???????????????????????????????????????????
    Effet non pris en compte par Axis Assignments si l’actionneur (Axis) concerné est déjà utilisé par un autre effet quelconque au-delà du % déclaré pour le filtre Boundry
    Par exemple :
    Si Axis est utilisé par un effet à 55%
    -Tous les effets ayant un % Boundry inférieur à 55% ne sont pas pris en compte par SimTools dans Axis Assignments
    -Tous les effets ayant un % Boundry supérieur à 55%, le % de l’effet supérieur à 55% est uniquement pris en compte.
    Si c’est le cas, comment sont hiérarchisé les effets en cas de % Boundry similaire sur plusieurs effets ?
    ???????????????????????????????????????????
    Last edited: Nov 29, 2016
  2. TFOU57

    TFOU57 Member

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    Hello

    Nobody knows the difference between the percentage assigned in the cause to the right of the Strength box in Axis Assignments and the% of the Boundry filter that can be assigned to that Force ?

    Thank you for feedback on this subject !


    Bonjour

    Personne connaît la différence entre le pourcentage attribué dans la cause à droite de la case Force (Effet) dans Assignements Axis et le % du filtre Boundry qui peut être attribué à cette Force ?

    Merci de vous retours d'expérience à ce sujet !
    Last edited: Nov 29, 2016
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  4. BlazinH

    BlazinH Well-Known Member

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    #2 assigns 100% of the range set in the tuning numbers for each dof to a percentage of the available travel on an actuator.

    #3 assigns a less than 100% of the range set in the tuning numbers for each dof to a percentage of the available travel on an actuator.

    Therefore, using #3 will allow you to have more and feel more movement from the lower end of the tuning numbers of a dof but in turn will clip off the upper end that’s above the boundary limit set so it still fits into the percentage of travel allocated for that dof.

    At least that is my understanding.
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    Last edited: Nov 29, 2016
  5. TFOU57

    TFOU57 Member

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    @ Noorbeast,
    I did not understand the answer # 4 of Yobuddy
    As a result of this reply, I had recreated my understanding problem in post # 5
    Without answer to post # 5, and as the Boundry filter was not the subject of the thread, I opened this thread specific to the Boundry filter.


    @ Noorbeast ,
    Je n'avais pas compris la réponse #4 de Yobuddy
    A la suite de cette réponse , j'avais reprécisé mon problème de compréhension dans le post #5
    Sans réponse au post #5 , et comme le filtre Boundry n'était pas le sujet du Thread , j'ai ouvert ce Thread spécifique au filtre Boundry.