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DCS World + CaptoGlove integration

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by noorbeast, Feb 1, 2019.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Expensive but if CaptoGlove could get integration with a wide range of sim games then it would be handy for VR sim use, though it would be interesting to see how it would cope with motion rigs:

  2. hannibal

    hannibal Active Member

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    My Motion Simulator:
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    i am waiting for this!!! i think the user has a tracking camera attached to the front of the HMD... but yea.. wil be interesting to see how it functions with motion sims
  3. frogger

    frogger New Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    this will work well as long as there is the ability to have it turn on and off. i use a leap motion in fsx and a few other games and i have found 2 issues. firstly the leap looses tracking from the camera when u rotate your wrist , and secondly its always active so u can accidentally hit switches and so on while using your physical joystick. id like it to become active when u close your fist except the index finger. these gloves solve the tracking issue so it will be really interesting thats for sure.