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Bug Course moviment bug

Discussion in 'SimTools Pro & Entertainment Version' started by Leandro Kemp, Mar 9, 2017.

  1. Leandro Kemp

    Leandro Kemp Active Member Gold Contributor

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    My Motion Simulator:
    2DOF, Arduino, Motion platform
    Hello.
    Does anyone know why this happens in simtools 2.0?
    In version 1.3 it did not happen Even with values at 100% in axis assignments and max me well aggressive plugin.
    The motor returns to a disoriented position after reaching the course limit.
    This is bad during a game because you have to adjust and limit the movements so that the engine does not reach the end of the course.
    If arrive, give it a punch.
    In the video you can understand.
    It could decrease the value to 100%, but then why it has limit of 150%.
    Even at 100% this occurs.
    Only 80% for less does not occur.
    As if above 80% became unstable.
    Is it possible to correct this in software programming?
    Many users will have trouble, because even capturing max min the problem persists.

    Tanks
    Last edited: Mar 22, 2017
  2. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

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    My Motion Simulator:
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    you can use only 100% of your axis range. The option to raise the axis limit over 100% is only in the case of very high tuning center max min values or filters if they reduce the max. range of your simulator axis. If 100% of your axis is still too much you have to figure out your correct hardware/potentiometer settings and not SimTools 2 at a first step.
  3. Leandro Kemp

    Leandro Kemp Active Member Gold Contributor

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    The hardware is correct. I already tested 100℅ and the problem persists. Only in 80℅ it is stable. In simtools 1.3 I left everything in 100℅. The engine arrived at the end of the course and stopped. There was no instability. I think it's some wrong programming on simtools.
  4. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

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    My Motion Simulator:
    DC motor, Arduino, 6DOF
    100% does not mean you have 100% available. Which Arduino Code do you use?
  5. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    And what does your axis assignments look like?
  6. Leandro Kemp

    Leandro Kemp Active Member Gold Contributor

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    The same as it used in 1.3 and this did not happen.
  7. Leandro Kemp

    Leandro Kemp Active Member Gold Contributor

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    No video appears
  8. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @Leandro Kemp ,
    We can't help you if you won't give us anything to look at buddy.
    I know its not happening with other people thou, so it must be a bad setting.
  9. Leandro Kemp

    Leandro Kemp Active Member Gold Contributor

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    My Motion Simulator:
    2DOF, Arduino, Motion platform
    What would you like to see?
  10. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    What does your axis assignments look like?
    Last edited: Mar 16, 2017
  11. Leandro Kemp

    Leandro Kemp Active Member Gold Contributor

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    My Motion Simulator:
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    Any value above 80% in Axis Assignments presents the problem in output testing .
    The code I use is the basics for serial arduino.

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  12. Leandro Kemp

    Leandro Kemp Active Member Gold Contributor

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  13. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  14. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @Leandro Kemp.
    The only problem here is your settings are wrong buddy.
    How can your sim "Roll" if the motion is always applied in the same direction?

    Roll should only have one DIR checked.
    Pitch should have both DIR checked or none of them.
    Heave should have both DIR checked or none of them.
    Sway should only have one DIR checked.
    Surge should have both DIR checked or none of them.

    And the axis total should be around 100% to ~120% or so.
    You have 150% for each DOF of the same axis?
    (150% x 5dofs = 750%, the axis can only do 100%, so you will have a lot of clipping going on)
    Maybe set each DOF to 25% and see how it goes.

    chat soon.
    yobuddy
    • Informative Informative x 1
  15. Leandro Kemp

    Leandro Kemp Active Member Gold Contributor

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    I do not agree, it's working. These inversions depend on the position the motor is installed.
  16. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
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    Is this still an issue? I tried setting just my heave to 100%/no filters and it works fine. Having 750% set on one axis makes no sense and will cause issues. I don't see a bug :)
    Last edited: Mar 26, 2017
  17. Leandro Kemp

    Leandro Kemp Active Member Gold Contributor

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    ok. That was not happening in 1.3.
    He could leave everything to the maximum that the movement was to its limit. It did not return to an earlier point.
  18. SeatTime

    SeatTime Well-Known Member

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    Maybe 1.3 had base filters (something you really don't want) in place which allowed you to get away with a setting like that. Common sense (and math) will tell you that applying full movement (100% +) data from 5 different DOFs to the one axis is just going to look like a in-cohesive mess output wise. With 5DOF on the one axis ideally each should only be set to a maximum of 20% EG 100/5 . In practice you can get away with a bit more than that, but nowhere near what you have.
    Last edited: Mar 26, 2017
  19. Leandro Kemp

    Leandro Kemp Active Member Gold Contributor

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    Yes. They could be the filters.
    Please ask someone to adjust the plugins for F1 2015, F1 2016 and iRacing. Do not work
  20. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @Leandro Kemp,
    Please post the vid of your sim here.
    Make it easier for us to see the settings corresponding to your sim.
    • Friendly Friendly x 1
    Last edited: Mar 27, 2017