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Question Confused how to implement YAW with 5dof

Discussion in 'SimTools DIY Version' started by DotComRich, Feb 7, 2019.

  1. DotComRich

    DotComRich Member

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    I've got 5 linear actuators, one on each corner and a 5th underneath for traction loss. I feel like I've got Roll, Pitch, Sway, Surge, Heave and traction loss dialed in together quite nicely. However I am confused how to implement yaw with this setup. If I use my traction loss axis for yaw that kind of defeats the purpose of traction loss and will confuse me when and when not I'm actually losing traction. So how would it be implemented with my other 4 axis?

    My only idea would be if I turn right, I would have front left go down the most, followed by back left going down less, then front right raising a bit and back right raising more. Does that make sense?

    For example on a right turn

    Front left: -20%
    Back Left: -10%
    Front Right: +10%
    Back Right: +20%
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Traction loss and yaw are two different axis and as you don't have a yaw axis I would recommend not trying to use it.
    • Like Like x 1
    Last edited: Feb 8, 2019
  3. Thanos

    Thanos Building the Future one AC Servo at a time... or 6

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    My Motion Simulator:
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    I agree, only use the Traction Loss, don't use the Yaw. The Yaw in many games is absolute position, not relative like the traction loss.
    • Like Like x 1