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value1

Codemasters F1 2016 plugin 2.0.0.1

SimTools plugin for Codemasters F1 2016

  1. RhaR

    RhaR New Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino

    You have to find the file "hardware_settings_config.xml" in "documents/My Games/F1 2016/hardwaresettings" and set ("udp0 enabled = true","udp1 enabled = false", "udp2 enabled = false", "udp3 enabled = false"). It works for me.
  2. Flashbrain

    Flashbrain New Member

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    My Motion Simulator:
    2DOF
    Hello, Thanks for the plugin. Motion works fine. But i have no Dash output. The Plugin said in Profilmanager that dash is not aviable. Any ideas ?
  3. Leandro Kemp

    Leandro Kemp Active Member Gold Contributor

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    My Motion Simulator:
    2DOF, Arduino, Motion platform
    Hi.
    I finally got it to work.
    Now let's wait for the F1-2017 plugin.
    Tanks
  4. Romain Seignour

    Romain Seignour Member

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    2DOF
    HELLLLLO GUYS !! HOW ARE YOU FINE !!! DO YOU THINK IS POSSIBLE TO WORK ON PLUG IN F1 2017 PLEASE

    THANK YOU FOR YOUR BETTER FEEDBACK OF THE DEADTH !!
  5. cgodwin

    cgodwin Active Member

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    No luck for me either. I've tried hand modifying the config file, but that hasn't helped.
  6. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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  7. cgodwin

    cgodwin Active Member

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    I'm getting all zero's in the game output in Tuning Center, even though it says it patched successfully. I think that is a different issue than everyone else was having with the config file? All my other games work fine, including Dirt 3 which should be very similar. I've tried un-patching and re-patching many times with no luck. Any ideas?
  8. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @cgodwin,
    Do you have a 64 bit machine buddy?

    Unpatch the game.
    Then play one race.
    Then patch the game again.

    Then look in your documents (where you patched the game) for the hardware settings config file.
    Can you post that buddy for me to look at?
    yobuddy
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  9. cgodwin

    cgodwin Active Member

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    Using a 64 bit machine. After unpatching, running the game, patching again, and racing again, config file:

    <?xml version="1.0" encoding="UTF-8"?>
    -<hardware_settings_config deviceId="0x6939">
    <cpu hyperThreadingProcessorStride="1" hyperThreading="false" cores="8"/>

    -<graphics_card rating="3">

    -<resolution vsyncInterval="auto" vsync="false" fullscreen="false" height="720" width="1206">
    <refreshRate rate="0"/>
    <windowPosition y="0" x="0"/>
    <outputMonitor index="1"/>
    <aspectRatio height="0" width="0" auto="true"/>
    </resolution>
    </graphics_card>

    -<motion>
    <dbox enabled="true"/>
    <udp0 enabled="true" port="20777" ip="127.0.0.1"/>
    <udp1 enabled="false" port="20777" ip="127.0.0.1"/>
    <udp2 enabled="false" port="20777" ip="127.0.0.1"/>
    <udp3 enabled="false" port="20777" ip="127.0.0.1"/>
    </motion>
    <antialiasing taa="true" smaa="false"/>
    <ssao enabled="true"/>
    <ssrt enabled="true" quality="3"/>
    <texture_streaming concurrentTextureSwaps="1" texelDensityBias="0.0" sizeInMiB="768"/>
    <led_display sliProNativeSupport="false" fanatecNativeSupport="true"/>
    <anisotropic_filter level="4"/>
    <lighting quality="2"/>
    <postprocess rainBeads="true" bloom="true" lensFlare="true" lensStreak="true" depthOfField="true" godRays="true" motionBlur="true"/>
    <shadows enabled="true" spotShadowSampling="1" spotShadowMapSize="1024" sampling="1" nightShadowSourceCount="4" nightShadowCharacterCast="true" nightShadowMapSize="1024" worldShadowMapSize="1024" skyShadowLowLod="false" skyShadowCascadeCount="4" skyShadowMapSize="1024"/>
    <smoke_shadows enabled="true" updateRate="2" envOpacity="0.45" opacity="1.0" mapSize="512"/>
    <advanced_smoke_shadows enabled="false"/>
    <particles rate="1.0" enabled="true" high="true" distanceScale="1.0"/>
    <crowd propQuantity="50" finQuantity="5000" billboardQuantity="22000" lod3Quantity="300" lod2Quantity="50" lod1Quantity="20" lod0Quantity="5" finDistance="1000" billboardDistance="700" lod3Distance="70" lod2Distance="25" lod1Distance="10" lod0Distance="4" billboardPercentage="50"/>
    <vehicle_reflections cubeMapUpdateMode="oddsThenEvens" cubeMapScale="1.0" cubeMapEnabled="true" envMapRenderMode="carsAndCharacters" envMapUpdateMode="alternate" envMapScale="1.0"/>
    <mirrors particlesInMirrors="false" highDetailTyresAndCar="true" highDetailMirrors="false" crowdInMirrors="false" treesInMirrors="true" mirrorsRenderMode="carsAndCharacters" mirrorsUpdateMode="alternate"/>
    <weather_effects rainBeads="true" proceduralCloudQuality="1" proceduralCloudTiling="6" proceduralCloudRTScale="2.0" planarReflectionsMipTailBlur="true" planarReflectionsRTScale="1.0" planarReflectionsEnabled="true" trackHeatHaze="true" rainHigh="true" rainSheets="true" rainSplashes="true"/>
    <ground_cover enabled="true" drawDistance="60.0" grassFlattening="true"/>
    <dynamic_hair quality="1"/>
    <skidmarks enabled="true" parallax="true"/>
    <skidmarks_blending enabled="false"/>
    <audio quality="high"/>
    <sliders motionBlurStrength="1.000000"/>
    </hardware_settings_config>
  10. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @cgodwin
    Change this line buddy:
    From: <udp0 enabled="true" port="20777" ip="127.0.0.1"/>
    To: <udp0 enabled="true" port="4123" ip="127.0.0.1"/>

    Then try it again and see if it works.
    If it does, you can probably turn DBox output off too.
    From: <dbox enabled="true"/>
    To: <dbox enabled="false"/>

    But try it with it on first (set to true) just incase it needs to be on (I seem to remember one cody game needed it on)
    yobuddy
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  11. Silvereng

    Silvereng Member Gold Contributor

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    My Motion Simulator:
    2DOF, Arduino
    because the f1 2016 plugin does not work for me the software says game running but does not receive the movement values
  12. MarcNSF

    MarcNSF Marc

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    hello
    thanks for the plugin
    downloaded f1 2016 zip file
    added it to simtools via plugin updater
    patched to C:\Users\Marc\Documents\My Games\F1 2016

    working great

    regards

    Marc
    • Like Like x 1
    Last edited: Dec 23, 2017
  13. cgodwin

    cgodwin Active Member

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    @yobuddy - Changing the port did the trick! The roll axis was reversed compared to my other games, but that was an easy fix. Thanks for the help. I’ll need to learn how plug-ins work so I can figure out these things for myself.
    • Like Like x 2
  14. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @cgodwin
    Excellent buddy :thumbs
    Have fun!
    yobuddy
  15. cgodwin

    cgodwin Active Member

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    Steam made me re-download F1 2016, and now I don't get any motion again. Other games still work.

    What is really odd is if I open Tuning Center, select F1 2016 and then start the game, Tuning Center changes itself to Assetto Corsa! Not surprising I don't get any game data output.

    The hardware settings config file is the same as what I think worked for me before:

    <motion>
    <dbox enabled="true" />
    <udp0 enabled="true" ip="127.0.0.1" port="4123" />
    <udp1 enabled="false" ip="127.0.0.1" port="20777" />
    <udp2 enabled="false" ip="127.0.0.1" port="20777" />
    <udp3 enabled="false" ip="127.0.0.1" port="20777" />
    </motion>

    I've done multiple unpatch/patches with no luck.

    Can anyone help?
  16. cgodwin

    cgodwin Active Member

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    @yobuddy - Any ideas I can try? Seems very strange that Tuning Center automatically changes from F1 2016 to Assetto Corsa as soon as I launch F1 2016. Somehow Tuning Center is picking up the wrong game, one that isn't even running.
  17. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Hi @cgodwin
    Can you please zip this folder so I can peek at it?
    C:\Users\(your user folder)\AppData\Local\SimTools
    pm it to me and I will see what is going on buddy.
    yobuddy
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