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Question Checksum byte calcutate in interface of GameEngine

Discussion in 'SimTools Pro & Entertainment Version' started by pwiew, Apr 20, 2017.

  1. pwiew

    pwiew New Member

    Joined:
    Mar 25, 2017
    Messages:
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    Location:
    Wroclaw, Poland
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    5Coins
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    My Motion Simulator:
    Motion platform, 6DOF
    Hello, I have a problem with checksum byte(s) in GameEngine. I need prepare 3-th byte in asuch example of my 17bytes frame (writes as GameEngine wants): <255><0><checksum><Axis1a><Axis2a><Axis3a><Axis4a><Axis5a><Axis6a><1><0>.
    Has the parser C mode? How I can do some of operations on bytes? I'm a new user, maybe it is not a big problem...