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A step toward VR motion cancellation

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by noorbeast, Apr 8, 2017.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Some good news for all us VR motion simmers, the OpenVR-InputEmulator dev has just advised that they plan to include motion cancellation in the next release: https://github.com/matzman666/OpenVR-InputEmulator/issues/4

    Currently the OpenVR driver hooks into the HTC Vive lighthouse driver and allows to modify any pose updates or button/axis events coming from the Vive controllers.

    The lack of motion cancellation is a glaring gap in VR motion sim support. Given the nature of the approach it is possible that the OpenVR driver may break if Valve decides to update the driver-side OpenVR API. But hey most of us are used to game updates breaking our motion plugins and it is a small inconvenience if we can have a game agnostic approach to motion cancellation.
  2. Zed

    Zed VR Simming w/Reverb Gold Contributor

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    This is excellent news and gives us a path forward with Vive and motion platforms.

    As I mentioned in PM to Noorbeast, I started a motion cancellation feature request thread in Valve's SteamVR hardware support section (not even sure if that was the right place) to show support if they were already on it or start the ball rolling if they hadn't. If anyone wants to join in or has other suggestions or corrections or whatever, it's at https://steamcommunity.com/app/358720/discussions/0/133261370015355414/
  3. SilentChill

    SilentChill Problem Maker

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    No good for me and my Rift lol really promising for those with Vives
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    We are only on gen 1 consumer VR, gen 2 is likely a year or so off and you will likely start to think about a HMD upgrade. I suspect if we have a motion cancellation solution then that may well be a significant factor in your gen 2 choice.

    The ultimate would be for Oculus and SteamVR to natively support motion cancellation. Perhaps there is a chance with SteamVR and we should keep pushing that as it would serve both HMDS, plus likely new offerings.
    • Agree Agree x 1
  5. traveltrousers

    traveltrousers Active Member

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    i spoke to a few valve devs at Steam Dev Days last year about this and it's certainly something they could be interested in.... The same conversation with Oculus only resulted in a short meeting with someone from 'business development', so it would be hard to get on their roadmap. They might come around when all the sim users are buying Vives...
    • Useful Useful x 1