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Question 6 DOF Surge and Sway settings

Discussion in 'New users start here - FAQ' started by GWiz, Aug 6, 2019.

  1. GWiz

    GWiz Active Member

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    For racing sims, what do people use for their surge and sway? I set sway the wrong way initially and made myself quickly queasy! :confused:

    I believe upon turning right, you want sway to the right and roll to the left and on braking, surge backwards and pitch forwards.

    The roll and pitch settings for project cars 2 take telemetry from the terrain level only so do people use different percentages on their individual axes to achieve an element of roll and pitch or pure surge and sway effects? I imagine the final settings will depend a lot on the individual design of rig used but I'm curious to hear what kind of settings everyone else uses in case I'm missing a trick.

    Also, I'll pre-empt Noorbeast pointing towards setting up a motion profile, it's very good advice but I've already tinkered with this. :grin
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Sway leans away from a corner and roll is opposite.

    Surge is set pitch up on a 2DOF but surge forward on a 6DOF.
  3. GWiz

    GWiz Active Member

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    Really? I thought you should roll away from the corner to simulate momentum pushing you towards the outside of the corner and sway to the apex of the corner for the same reason. Also, what is the consensus for surge alone or surge plus pitch for acceleration and braking? Thanks for the reply.