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2DOF Joyrider Build with Custom Peripheries (First-time)

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by Zyadox, Feb 11, 2015.

  1. Zyadox

    Zyadox New Member

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    Hey guys! Long-time lurker (3-years) finally getting ready to take the first steps to make this project happen. I've downloaded the plans for Doc's Joyrider build and intend to use that as a basis. Regrettably, I'm no electrician. Although I have built my last two computers, Ardunio boards and wiper motors are outside my realm of understanding, despite years of research. Sadly, the plans I've looked at have done more to confuddle than enlighten.

    I'm anticipating working with the manual, analog build with peripheries included to increase immersion. that means taking apart my CH Fighterstick and extending the wires through PVC to the pots below the rig. I would be using a Buttkicker, Oculus CV (when launched), and Subpac when the build is complete. I would use the rig primarily for Star Citizen and Elite Dangerous - more for flight simulation (and combat) than racing. That being said, I enjoy racing simulation, I just don't think I have the technical wherewithal to create something that can easily transition between the two.

    At this point, before I buy PVC, the soldering kit and so on, I'd like to get thoughts and suggestions of what to modify or anticipate. I am aware that, as these games possess space combat elements, the PVCs could fall victim to strain after extended use and rapid maneuvers. I have read suggestions of buying thicker PVC or running steel rods within the PVC to add to it's strain resistance. Currently, the Oculus requires a camera to register head-tracking, so a mounted one will be included in the plans. That being said, I don't know if the consumer version will need that - but it can't hurt.

    Set-up is another consideration, since the Oculus will be my primary display - I don't know if including a monitor in the build is wise. If it's not included, then I will need to make weight adjustments to keep the cockpit centered and responsive.

    I would appreciate any thoughts, constructive ideas, or perhaps links to online resources that can assist with the making of this project. I've poured over technical discussions in an attempt to understand the engineering aspect of building for years, but I feel that I haven't learned enough to commit to an electronic solution..
    • Like Like x 1
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    The Oculus CV1 will have rear as well as front LEDs on the headset, so overhead tracking is also a consideration. The current DK2 camera does OK mounted to the rig for gentle flight simming but tracking is affected by more rigorous race and combat simulation, where it is impossible to eliminate all rig induced vibration. That said, of all designs a Joyrider would be most suited to mounting an Oculus camera on it.

    I would not include a monitor as part of the rig if the Oculus is to be the primary display, it adds a lot of weight and complexity. There are other options. You can use Virtual Desktop and have the Rift be your display. You can use a tablet as a light display. I also have a projector as my rig doubles as my desk but am also looking at flexible monitor mounts so a monitor could be mounted off the rig but easily pulled in front of it if needed.
    • Agree Agree x 1
    Last edited: Feb 11, 2015
  3. bsft

    bsft

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    Use PN18 rated PVC, 5mm wall thickness and test to see if it flexes.
    Use DC motors and JRKs to move it. Simpler to use JRK than arduino. Might cost more.
  4. Zyadox

    Zyadox New Member

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    Hey guys, thanks for the quick responses!

    @noorbeast, I will certainly be making modifications to the design to accommodate some manner of overhead tracking, since I feel that may prevent some more headaches (and nausea) in the future. I think you're right about virtual desktop as well. Worst case scenario, I have my PC and monitor off to the side as part of my desk setup.

    @bsft I would be interested in using JRKs instead of Arduino, I believe I read an earlier post of yours. Do you think somebody unversed in electrical engineering such as myself would be able to wire and code that effectively? I'm aware of simtools as a resource for coding the boards, but I'm worried about spending the money/modifying the joyrider plans without any knowledge of how to handle JRKs.
  5. Archie

    Archie Eternal tinkerer

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    My Motion Simulator:
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    @Zyadox - @bsft gave me the same advice RE: JRK's and I never looked back. I'm an Arduino Tinkerer, but I went with the JRK just because you plug them in, set a few variables and away you go. They are a bit expensive, but the time I have saved tinkering with code I did not write is unmeasurable.
    I never knew the JRK existed before I came on this forum. I'm a convert for sure!

    If you can solder and plug in cables, you'll be fine on the JRK path.
    • Agree Agree x 1
  6. Zyadox

    Zyadox New Member

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    I hear you loud and clear. Any advice on where to begin, perhaps vendors or tutorials? It looks like my Joyrider plan will be going for some overhauling/rebudgeting.

    Also, does Simtools support force feedback for JRKs? If so, is that even something that can be configured at this stage of Elite Dangerous? (highly unlikely for star citizen)
  7. Archie

    Archie Eternal tinkerer

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    My Motion Simulator:
    2DOF, DC motor, JRK
    As @noorbeast stated, best thing is to search this forum once you decided to build, and then start your own thread and ask questions as you go.
    I've gone from having a design in my head to an actual Sim just by using the resources on this forum. Everyone is very happy to help.

    The JRK is the board that will interpret signals from Simtools and send those "directions" to your motors. The JRK's are simplicty themselves, with just Power In, Power to Motor Out and 3 pins for the POT feedback. Of course you need to connect to a PC for the USB but it's all fairly standard stuff. Trust me, once you decide to build just order the kit and once you have your hands on it it really does help visualise what to do.

    I'm hoping to get my Sim finished in the next two weeks. Need to do the electrics for it now.

    My build thread is here: http://www.xsimulator.net/community/threads/started-ordering-stuff-countdown-to-2dof-build.6177/

    I went for a foot mount full frame. Again, just a personal choice for me. It does not suit everyone and is (IMHO) a lot hard to build than a shoudler mount now I have started.
    You will get challenges and also moments of inspiration. I've loved it all. Enjoy the process!

    Once mine is finished I just know I will tinker with the thing endlessly!
  8. bsft

    bsft

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    Not sure about FFB for JRKs. What did you have in mind for them?
  9. Jugle

    Jugle New Member

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    My Motion Simulator:
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    Regarding your joyrider frame strength, I used mine in weight shift mode for a few years before adding motors and after a while I added timber braces along the bottom of the cockpit section to stop flexing. Subsequently I fitted aluminium flatbar braces and then when I was motorizing it, I replaced some of the PVC with steel tube. If I were building another I'd build it all from steel.

    Don't let that dissuade you from using PVC, just be aware it will flex and sag over time.

    The argument that a monitor is too heavy for a joyrider is rubbish. Set it up balanced correctly and it will be fine. LCD monitors are plenty light enough. When the joyrider first came out people were using CRT monitors.
    • Informative Informative x 1
  10. Zyadox

    Zyadox New Member

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    @bsft I'm not entirely sure, really. Of course there's always Thanos' build for rigging a joyrider chassis with wiper motors - I guess I would substitute the Arduino board for JRKs? I'm sure there's more to it than that..

    @Jugle You make very good points about sagging and flexing of PVC, that's something I know will build up quickly especially given the nature of the flight combat sims I will be playing. Once I move to steel, I will likely need to look into cutting and welding. Also, transportation of a very heavy rig. It's possible I may be moving around before I settle down (apartments), so I don't have too much of a workshop space.
  11. bsft

    bsft

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    @Zyadox , the thanos build uses a pulley system for the wipers. The larger DC motors could be done the same way though.
    Theres no need to substitute JRKS for Arduino - hbridge setup. Why that idea? Apart for saving a few dollars.
    One JRK per motor is needed.
    I used wipers on my Joyrider build , but only for race so I used the standard arm on the wipers.
    Ive only ever used JRKS on all my builds
    • Like Like x 1
  12. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, SimforceGT, 6DOF
    Fixing the sag in the pvc is quite simple fella's, use a light steel conduit to go inside the PVC , maybe even some solid (light) pine wood in certain areas to add a little more support, I part built a unit from 25 and 35 SHS steel and yep, its heavy and big, hence its a part build, ended up scaling down into a Seat Mover with PVC from frame work, a lot lighter and easy to move.
  13. Jugle

    Jugle New Member

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    My Motion Simulator:
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    I used 25mm gal pipe in some sections, fits perfectly into the original PVC corners.
    • Useful Useful x 1