1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

1 DOF Sim - Rear Traction Only

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by Samer Ghosn, May 18, 2015.

  1. Samer Ghosn

    Samer Ghosn New Member

    Joined:
    May 18, 2015
    Messages:
    3
    Location:
    Brazil
    Balance:
    48Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    SCN5
    Hello guys!

    I was advised that a motion sim it's not quite reality oriented because would be impossible to simulate G force properly, except for an ultra expensive NASA sim. In this case It wouldn't worth the investment from a non-motion sim.

    BUT I suppose the rear traction loss is a quite useful to improve driving skills. Do anyone here has a 1 DOF only motion sim? I'm planning to build one but not sure If it's a good idea. If you guys have some thoughts on that I appreciate. :rolleyes:

    Tks,
    Samer
  2. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    @Samer Ghosn , who were you talking to about simulation? They obviously have not built, nor own a motion ride.
    Motion rides are a mid trick, not a body g-force pusher.

    A 2DOF seat mover on a balanced pivot with a good profile will give you the impression you are under a g-force push.
    Its a gaming machine, remember that.

    I have 2 seat mover hire out machines I regularly take to car shows and events and non sim gamers get on and play.
    Always I get a comment describing how to the player it feels like they are under force being in game.
    Its a mind trick and entertainment.
    From a gaming perspective, adding a drift frame to an existing 2DOF helps increase the immersion factor more.
    As for driver training for real life racing, the jury is out on that one.
    As for improving gaming driving, yes and no. Although going from static to motion, for myself, I cannot say my gaming has improved, but certainly is a LOT more fun.
    Suggestion is, put together a balance pivot point 2DOF seat mover and go have fun. Look at 3rd traction loss bit extra later.
    Dave.
    • Agree Agree x 4
  3. Samer Ghosn

    Samer Ghosn New Member

    Joined:
    May 18, 2015
    Messages:
    3
    Location:
    Brazil
    Balance:
    48Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    SCN5
    @bsft I can't post a links yet, but I'll quote below from where I read (you can google it). I'm afraid to waste a lot of money and end up with an expensive toy that I can't stand playing long hours. Does It get annoying all the "shaking" after 1 hour playing? I'm sure is very fun, but do you eventually miss the static rig when kinda serious racing?


    I'm a pilot and have a degree in aeronautics, there are several different class'es of Flight simulators. The low end of simulation flight training happens on FTD's (Flight Training Device) which do not move like most of our race setups at home. High end Commercial aviation uses FSS (Full Flight Simulator which much move on 3 axis'). In the aviation world there have been human factor's studies question the value of motion for simulation flight training and the results have been it does not improve a pilots skill level compared to one who has done the same amount of training with a non motion sim.

    So, from the research and what I've learned from years at school, full motion is not necessary. Movement in the real world is about g forces and what your body/Semicircular canals sense. When a sim reaches its limit of movement then those feelings will go away.

    We will not get those feelings until someone creates away for you to replicate that without using a NASA G Sim. From a training aspect (you racing on your pc) It will not improve you skill level by any more than a nominal %. It may improve your personal driving experience, you would probably feel more enjoyment with motion, and the value of that can only be determined by you.
  4. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    mmmmm...one persons opinion.
    Ok, now go read every build thread here and every positive response relating to their respective builds and copy paste this report.
    The only "driver training" I know of is that Nissan use 40k d box sims and iracing to find new drivers for their race cars. But you would need to be top 5% of gamers in iracing.
    Build a static rig , unless you already have one, then add motion.
    If you find no improvement in your gaming, or no real enjoyment, sell it and go back to wheel and pedals at a desk.
    Dave.
    • Agree Agree x 2
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,551
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,124Coins
    Ratings:
    +10,779 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    See here for an overview of motion simulation and in particular the research done by the University of Victoria concerning airline pilot perception and motion simulation: https://en.wikipedia.org/wiki/Motion_simulator#Impact_of_motion_in_simulation_and_gaming

    Cutting edge F1 teams and NASA use very expensive motion simulators as part of research and training, for good reasons.

    There are physics based limits to motion simulation. But part of the science and fun of motion simulation is exploiting the weaknesses of human perception to work around the physics, as a way to maintain immersion and create what in VR is called presence, the sense of 'being there'.
    • Agree Agree x 1
    Last edited: May 19, 2015
  6. Archie

    Archie Eternal tinkerer

    Joined:
    Dec 31, 2014
    Messages:
    1,081
    Location:
    Wollongong, NSW, AU
    Balance:
    3,796Coins
    Ratings:
    +1,379 / 4 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    Physics or not, when I hit a wall in my sim I 'whince' and let out a grunt. if that's not the mind tricking me about the 12G's I just slammed into the wall at - I don't know what is.
    • Agree Agree x 3
  7. Archie

    Archie Eternal tinkerer

    Joined:
    Dec 31, 2014
    Messages:
    1,081
    Location:
    Wollongong, NSW, AU
    Balance:
    3,796Coins
    Ratings:
    +1,379 / 4 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    PS - My driving are skills are "worse" in a sim. I drive a lot differently when I am being thrown around to how I would drive in a static sim.
    Again, my mind is being tricked into the feelings I get back from the Sim. You NEVER drive a car like you would in a game, and the Sim is the middle ground for that... You still push, but likely not as much as static. (and that's your brain doing that)
    • Like Like x 2
    • Agree Agree x 2
  8. AceOfSpies

    AceOfSpies Living the Dream!

    Joined:
    May 8, 2012
    Messages:
    260
    Location:
    Kilwinning, Scotland
    Balance:
    19,614Coins
    Ratings:
    +244 / 1 / -0
    My Motion Simulator:
    3DOF, DC motor, JRK, Motion platform
    Hi @Samer Ghosn, its interesting that you are looking for advice regarding using motion to improve driving skills while "serious driving" - I assume you mean in competition. As has been stated, we're not trying to repoduce G forces, only trick the mind into accepting what it sees and feels. The only way to know if it is worth the effort is to get yourself on a simulator and give it a go. If it's not for you then you won't have wasted much of your hard-earned cash!

    Mike
    • Agree Agree x 1
  9. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    Looks like he has gone quiet......
    • Agree Agree x 1