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My first 2DOF

Discussion in 'DIY Motion Simulator Projects' started by lukas12, Sep 16, 2015.

  1. lukas12

    lukas12 Member

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    My Motion Simulator:
    2DOF, Arduino
    I am a beginner and too much do not know what settings to use .
    What settings should be ?
  2. hb kim

    hb kim Member

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    I have the same question...
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    I agree with @bsft, unless there is some reason for it turn the Axis Limiting back to 100%.

    Are you following the manual: http://www.xsimulator.net/simtools-complete-documentation/

    I ask because you would normally have the same axis, say pitch, on DOF2 for both axis in the Axis Assignment tab, with the forces running to extra columns, like this:

    [​IMG]

    but yours are set like this:

    [​IMG]

    Download @bsft's guide and follow the SimTool part, do sway first starting at 20%, then surge, once those are right add heave: http://www.xsimulator.net/community...-set-up-simtools-jrks-and-write-profiles.112/
    • Like Like x 1
    • Informative Informative x 1
  4. lukas12

    lukas12 Member

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    My Motion Simulator:
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    I changed the settings as pictured .
    As Press " Turn On " is " Roll" and "Pitch " as moving the motors work.
    How to Run the game I have a blue icon "Game on ," but did not react , the engines do not want to work.
    Anything else you need to change ?
    1.jpg
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Can you confirm that you have followed the advice already given, including using @bsft's guide starting with sway and surge?

    Have you patched the game for motion with Game Manager?

    Does Game Manager turn blue and say 'Connected'?

    You need to run a base setting for the Tuning Center: http://www.xsimulator.net/community/faq/set-base-tuning-motion-values-in-the-tuning-center.122/

    Then you can manually tweak the Tuning Center values further: http://www.xsimulator.net/community/faq/tuning-center-entering-manual-values.210/
    • Informative Informative x 1
  6. lukas12

    lukas12 Member

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    Have you patched the game for motion with Game Manager? YES

    Does Game Manager turn blue and say 'Connected'? YES
  7. insanegr

    insanegr !N$@n€

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    try this path for patching game
    C:\Users\X_USER\Documents\My Games\DiRT3
    • Like Like x 1
  8. lukas12

    lukas12 Member

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    My Motion Simulator:
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    Done

    1.jpg

    Running, now I'm gonna consisted of a small model , and the time frame welded to the chair .
  9. lukas12

    lukas12 Member

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    That's my chair rally

    DSC_0279.JPG DSC_0282.JPG
  10. Francisco Junior

    Francisco Junior Member

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    which Arduino code that you are using?
  11. lukas12

    lukas12 Member

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  12. lukas12

    lukas12 Member

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    Attached Files:

  13. Francisco Junior

    Francisco Junior Member

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  14. lukas12

    lukas12 Member

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    Test nr 2.

  15. insanegr

    insanegr !N$@n€

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    your potentiometers are rotating you must tighten them up
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  16. lukas12

    lukas12 Member

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    done :)
  17. lukas12

    lukas12 Member

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    hand brake

    DSC_0302.JPG DSC_0303.JPG DSC_0304.JPG DSC_0305.JPG DSC_0306.JPG
    • Like Like x 5
  18. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Nice work on the scratch built handbrake.

    Will it include hydraulics or some other form of resistance for feel?
  19. lukas12

    lukas12 Member

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    aluminum shaft and spring . Tomorrow I will continue what he thought. :)
    • Like Like x 1
  20. lukas12

    lukas12 Member

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    Holder seat , 3mm steel had to add two sections to not bent . The screw holes fit perfectly. Seat adjustment works without a problem .
    Now I'm doing the drawing frame.

    DSC_0310.JPG DSC_0311.JPG DSC_0312.JPG