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RaceRoom Racing Oculus DK2 and Open Sim Wheel

Discussion in 'Virtual Racing League' started by carloscasas, Oct 30, 2015.

  1. carloscasas

    carloscasas Member

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    My last videos

    REVIEW OSW




    TESTING LFS

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  2. Jauz

    Jauz New Member

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    My Motion Simulator:
    2DOF, DC motor, SCN5, SCN6, Arduino
    Looking nice.
    But is it possible to use Oculus with complex rig like 3-6 dof sim?
    best,
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
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  4. carloscasas

    carloscasas Member

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    Yes and Not. It depends.

    If your motion system has short travels, is perfect.
    Example (i have tested it and no sickness and movements are coherent)



    Or this




    ----

    But if your motion system has a lot of travel (or is configured in that way), oculus tracking will do mistakes, because when you brake the car, you will look to your feet in the game.



    So the solution is modify the input data of tracking with movements of system, in order to get the correct data.

    This company has the solution with another arduino gyroscope in order to not detect the movements if your body and your seat moves at the same direction.

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  5. Jauz

    Jauz New Member

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    My Motion Simulator:
    2DOF, DC motor, SCN5, SCN6, Arduino
    Get it, thanks to you guys answers.
    May be i have to design something like seat mover at the beginning.
    It should work fine with the rift, I hope!
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  6. sjmy

    sjmy i like a wind

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    My Motion Simulator:
    2DOF, SCN5
    :cheers
    i have a DK2 too..
    IMG_5798.JPG
    • Like Like x 1