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Raceroom Heave

Discussion in 'SimTools Plugins' started by martin falz, Sep 5, 2015.

  1. martin falz

    martin falz Member

    Joined:
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    My Motion Simulator:
    2DOF, Arduino
    hello . why is in project crs the heave funtion full and in raceroom not. when i make in racroom heave full iss nothing when i drive the street up or down.
    by project cars plugin iss it very nice .

    i hope annyone can help me
  2. martin falz

    martin falz Member

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    My Motion Simulator:
    2DOF, Arduino
    and sorry for my bad english
  3. bsft

    bsft

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    Theres 2 plugins and they both support heave. Id suggest write down the tuning centre numbers and the percentages of the other forces, then set heave only and work with that till you find a good number in tuning centre. Once you have found some ok heave, put the rest of the forces back in
  4. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
    AC motor, Motion platform
    Unfortunately some games also apply a gravity offset with heave which can also limit its available range in SimTools.
  5. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

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    My Motion Simulator:
    DC motor, Arduino, 6DOF
    I tested RRE a long time ago and I can confirm that heave works very well. Play with your tuning center settings as @bsft has already suggested and check the axis settings as well to be sure that the seat respectively the motors turns the correct way.
    • Agree Agree x 1