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SLIDER OUTPUT TEST NOT WORKING

Discussion in 'SimTools DIY Version' started by barnaby10, Jan 28, 2015.

  1. barnaby10

    barnaby10 New Member

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    HI ALL
    Looking for some help with my 2dof sim platform, I am using is the problem MOTORGEARBOXES ARUDINO + MONSTERMOTO + DC output test Sliders are not working, wireing followed instructions, Installed racingmat code in arduino, SET UP & AXIS AXIS limiting assignments, INTERFACE SETUP, When i click on the Arduino output at the test light comes on, click off the light goes off, potentiometers controlling the motors are ok, not connected to prevent damage to the drive at the moment, any help much appreciated, im stuck. thanks.
    HI GUYS PANIC OVER GOT IT WORKING
    • Winner Winner x 2
    Last edited: Jan 28, 2015
  2. Outatime

    Outatime New Member

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    Hello,
    can you tell us the solution please ?

    I have the same problem. Motors are not working on Output Testing with Game Engine.

    Motors are working with SMC3 with PWMmax over 60

    Thank you.
  3. shannonb1

    shannonb1 Well-Known Member

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    Games run fine for me ...virtual axis wont even move for.me....i use jrks....
  4. insanegr

    insanegr !N$@n€

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    • Agree Agree x 1
  5. Outatime

    Outatime New Member

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    Last edited: Feb 17, 2015
  6. insanegr

    insanegr !N$@n€

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    @Outatime these configurations are for all codes and interfaces, it's a basic setup. SMC3 is NOT for @RacingMat code
  7. barnaby10

    barnaby10 New Member

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    Hi
    not sure what i was doing wrong previous , but i started again with my laptop loaded game engine +arduino + racing mat , then set correct output for arduino & added 2 dof preset all from this site it worked first time and still does, good luck .
    • Like Like x 1
  8. shannonb1

    shannonb1 Well-Known Member

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    Ohhhh...virtual axis is for while playing...got it...so this can help me understand if i have someething reversed then?
    • Agree Agree x 1
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Yes the Virtual Axis works while the game is running and it is handy to make sure you have telemetry, the relative strength of the forces and which way they are going.
    • Agree Agree x 2
  10. shannonb1

    shannonb1 Well-Known Member

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    ok so I got it, now, iRacing for me just does not have that same feeling that other titles do. I have tried to make adjustments to both max and min manually. I thought perhaps I had some of my axis reversed.

    When I look at sway and roll, the sliders are going in opposite directions. I would assume that these should somewhat follow each other. Any help here?
  11. barnaby10

    barnaby10 New Member

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    Hi
    I now know what i was doing wrong & slider output test not working because i went back to my tower pc , reinstalled sim tools +arduino + racingmat code and it did again on one axis , what i was doing wrong when typing interface output <L<Axis1>R<Axis2> i added a space between the word Axis and the number , what a silly mistake.