1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

3Dof sim

Discussion in 'DIY Motion Simulator Projects' started by Lucian, Nov 6, 2014.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,532
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,016Coins
    Ratings:
    +10,775 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Sorry my mistake there @Lucian I should have looked closer at the pictures you posted.
  2. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    Yes @Lucian , if you are moving the seat, and it is balanced, then you are done.
    The rest of the frame is static
  3. Lucian

    Lucian Member

    Joined:
    Nov 5, 2014
    Messages:
    60
    Location:
    Sweden
    Balance:
    363Coins
    Ratings:
    +9 / 0 / -0
  4. Lucian

    Lucian Member

    Joined:
    Nov 5, 2014
    Messages:
    60
    Location:
    Sweden
    Balance:
    363Coins
    Ratings:
    +9 / 0 / -0
    How CAn i remove that round thing to rotate that white thing?
  5. Nick Moxley

    Nick Moxley Well-Known Member

    Joined:
    Dec 13, 2013
    Messages:
    2,779
    Occupation:
    Owner/Operator- Moxleys Rantals
    Location:
    Winnipeg Manitoba Canada
    Balance:
    17,054Coins
    Ratings:
    +2,504 / 30 / -2
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    Just yank UP on that Big white gear, the whole gear and bearing's should pop out from the case, then just flip the gear. If its a little tight, Hold the gear box upside down and give the other side a tap with a screw driver or something. It should't be All that tight in there.
    • Useful Useful x 1
  6. dave w

    dave w Member

    Joined:
    Nov 19, 2014
    Messages:
    28
    Location:
    Minnesota USA
    Balance:
    1,068Coins
    Ratings:
    +12 / 1 / -0
    [​IMG]I would recommend locating a bearing separator (see above), since the plastic gear is already damaged this is your best bet to get the bearing off without damage
    or use a jaw type puller (see below)... this style is more likely to cause damage to the bearing but should get it off of the shaft
    upload_2014-12-4_10-35-33.jpeg
    Here in the states our local auto parts stores rent these tools for free, not sure about Sweden, good luck!

    Attached Files:

    • Informative Informative x 1
  7. Nick Moxley

    Nick Moxley Well-Known Member

    Joined:
    Dec 13, 2013
    Messages:
    2,779
    Occupation:
    Owner/Operator- Moxleys Rantals
    Location:
    Winnipeg Manitoba Canada
    Balance:
    17,054Coins
    Ratings:
    +2,504 / 30 / -2
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    Good idea but Total overkill dave, No need for a puller. The bearing's are just a press fit and are easily removed.

    PS what damaged gear ?


    PPS where in MN are ya. I do a bit of RC racing down in Foley/Staples in the summers.
  8. dave w

    dave w Member

    Joined:
    Nov 19, 2014
    Messages:
    28
    Location:
    Minnesota USA
    Balance:
    1,068Coins
    Ratings:
    +12 / 1 / -0
    Nick never had a motor apart, appeared to be pressed wasn't sure how tight a tolerance :)
    I'm in the Twin Cities
  9. Nick Moxley

    Nick Moxley Well-Known Member

    Joined:
    Dec 13, 2013
    Messages:
    2,779
    Occupation:
    Owner/Operator- Moxleys Rantals
    Location:
    Winnipeg Manitoba Canada
    Balance:
    17,054Coins
    Ratings:
    +2,504 / 30 / -2
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    Ya they aren't very tight. And he also doesn't need to remove the bearing's at all, Just flip the gear. Bearing's And all.
  10. Lucian

    Lucian Member

    Joined:
    Nov 5, 2014
    Messages:
    60
    Location:
    Sweden
    Balance:
    363Coins
    Ratings:
    +9 / 0 / -0
    Yepp did that Done and done ty
    • Like Like x 1
  11. Lucian

    Lucian Member

    Joined:
    Nov 5, 2014
    Messages:
    60
    Location:
    Sweden
    Balance:
    363Coins
    Ratings:
    +9 / 0 / -0
    The Rod is 47,7 cm

    image.jpg

    image.jpg
    image.jpg
    • Like Like x 1
  12. Lucian

    Lucian Member

    Joined:
    Nov 5, 2014
    Messages:
    60
    Location:
    Sweden
    Balance:
    363Coins
    Ratings:
    +9 / 0 / -0
    CAn i make the red and black cable from the motors longer or its not recomended?
  13. insanegr

    insanegr !N$@n€

    Joined:
    Jan 14, 2014
    Messages:
    505
    Location:
    Athens
    Balance:
    16,715Coins
    Ratings:
    +499 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    you can extend the cables if you want with at least the same awg.
    my opinion is having shorter cables as you can
    • Agree Agree x 2
  14. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    Yes, I think I extended mine about double the length and I used a slightly smaller gauge cable to it would fit in the terminals of the control board.
    It will not affect the overall power.
  15. Nick Moxley

    Nick Moxley Well-Known Member

    Joined:
    Dec 13, 2013
    Messages:
    2,779
    Occupation:
    Owner/Operator- Moxleys Rantals
    Location:
    Winnipeg Manitoba Canada
    Balance:
    17,054Coins
    Ratings:
    +2,504 / 30 / -2
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    Ideally you want 14Awg wire, Its what the JRK connector is listed for, Or if you want to use something that maybe isn't listed in Awg sizes. anything from 1.3mm to 1.6mm in diameter.
    • Useful Useful x 1
  16. Nick Moxley

    Nick Moxley Well-Known Member

    Joined:
    Dec 13, 2013
    Messages:
    2,779
    Occupation:
    Owner/Operator- Moxleys Rantals
    Location:
    Winnipeg Manitoba Canada
    Balance:
    17,054Coins
    Ratings:
    +2,504 / 30 / -2
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    How stiff are those brackets Lucian ? If you push Sideways on them, Do they move ? As in push from the Pot side and the lever side.
  17. dave w

    dave w Member

    Joined:
    Nov 19, 2014
    Messages:
    28
    Location:
    Minnesota USA
    Balance:
    1,068Coins
    Ratings:
    +12 / 1 / -0
    brackets look a little thin, I think I could ninja kick those off! :)
  18. dave w

    dave w Member

    Joined:
    Nov 19, 2014
    Messages:
    28
    Location:
    Minnesota USA
    Balance:
    1,068Coins
    Ratings:
    +12 / 1 / -0
    I would recommend at a minimum doubling them up and using nuts and bolts with a backing plate if "L" brackets are all you got
  19. Nick Moxley

    Nick Moxley Well-Known Member

    Joined:
    Dec 13, 2013
    Messages:
    2,779
    Occupation:
    Owner/Operator- Moxleys Rantals
    Location:
    Winnipeg Manitoba Canada
    Balance:
    17,054Coins
    Ratings:
    +2,504 / 30 / -2
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    We can also Lower the motor's which will take off some leverage on the Brackets.
    • Agree Agree x 1
  20. cthiggin

    cthiggin Active Member

    Joined:
    Jul 1, 2012
    Messages:
    672
    Occupation:
    Self-Employed
    Location:
    Montgomery AL USA
    Balance:
    15,209Coins
    Ratings:
    +435 / 0 / -0
    My Motion Simulator:
    3DOF, AC motor, Arduino, Motion platform
    IMHO, I would look at the shafts (w/heims) from motors to back of seat - under "load", there may be some undesirable flex...

    Nice project.

    Tom
    • Agree Agree x 1