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yobuddy

Motion Simulation Software SimTools SimTools v2.6.1

SimTools Release Version

  1. bsft

    bsft

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    ok, so current plugins still work then?
  2. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
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    5,160
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    Computer Technician
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    +5,036 / 16 / -0
    @bsft - yes 2.0 is taking a bit to complete, so I thought I’d fix a few things in the mean time.
    yobuddy
    • Like Like x 2
  3. 741852cp

    741852cp Member

    Joined:
    Nov 21, 2010
    Messages:
    62
    Location:
    china
    Balance:
    106Coins
    Ratings:
    +9 / 0 / -0
    My Motion Simulator:
    2DOF, AC motor
    Thanks to work and Labour, downloaded, I would test under Chinese
    • Like Like x 1
  4. junhyuk Ahn

    junhyuk Ahn ARACA!!

    Joined:
    May 15, 2014
    Messages:
    13
    Location:
    Seoul, Korea
    Balance:
    753Coins
    Ratings:
    +16 / 1 / -0
    My Motion Simulator:
    2DOF, 3DOF, Arduino, Motion platform
  5. Hicsy

    Hicsy New Member

    Joined:
    Aug 30, 2014
    Messages:
    13
    Balance:
    168Coins
    Ratings:
    +7 / 1 / -0
    My Motion Simulator:
    SCN6
    Thanks for this - I think it will now support my prototype :)
    As a question for us newer followers: does this update need more credits to download again? Or is there some updater program which I have missed? I am still getting my head around this system ;-)
  6. bsft

    bsft

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    you might need more coins, I will spot you some
    • Like Like x 1
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  7. Hicsy

    Hicsy New Member

    Joined:
    Aug 30, 2014
    Messages:
    13
    Balance:
    168Coins
    Ratings:
    +7 / 1 / -0
    My Motion Simulator:
    SCN6
    Thanks!! :)
    I just tried the base software and it now initialises motion on launch :-D
    Can't wait to test out some iRacing and EuroTrucks when I get up, tomorrow.
    sending some lurve
    • Like Like x 2
  8. CraCk

    CraCk Member Gold Contributor

    Joined:
    Aug 1, 2010
    Messages:
    53
    Location:
    Made in Ukraine
    Balance:
    691Coins
    Ratings:
    +17 / 0 / -0
    My Motion Simulator:
    2DOF
    This is bug?

    When you input in Profile editor options Extra 1 returns to zero.
    SimTools v1.3
    OS Windows XP
    • Useful Useful x 2
  9. CraCk

    CraCk Member Gold Contributor

    Joined:
    Aug 1, 2010
    Messages:
    53
    Location:
    Made in Ukraine
    Balance:
    691Coins
    Ratings:
    +17 / 0 / -0
    My Motion Simulator:
    2DOF
    Another problem.
    In Game enginer section Axis Assignments incorrectly displayed axis table.
    • Like Like x 1
  10. bsft

    bsft

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    not sure how to add a review of the simtools download link like the others did, but its great software, copy/paste over 1.2 to go to 1.3 and off you go.
  11. Blame73

    Blame73 Well-Known Member

    Joined:
    Nov 6, 2014
    Messages:
    1,210
    Location:
    Italy
    Balance:
    8,255Coins
    Ratings:
    +1,103 / 2 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    @yobuddy I don't know if it's appropriate to post it here, but I got a request for SimTool:

    Would it be possible to have on the tray icon (right click on Game Engine) a new voice to reset all of the axis?

    Usually when exiting a game the seat is never at its starting position (zero on all axis), so I have to open SimTool, go to Output Testing, then turn on, turn off, close SimTools...
    Or open JRK conf utility and for each device set target to 0...

    Maybe it was already in the plans for 2.0, thanks anyway for this amazing software!
  12. Nick Moxley

    Nick Moxley Well-Known Member

    Joined:
    Dec 13, 2013
    Messages:
    2,779
    Occupation:
    Owner/Operator- Moxleys Rantals
    Location:
    Winnipeg Manitoba Canada
    Balance:
    17,054Coins
    Ratings:
    +2,504 / 30 / -2
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK

    In your Interface setting's. Copy and paste this into the Shut down line in all 3 of your interfaces

    <221><63>
    • Like Like x 1
    • Informative Informative x 1
    • Useful Useful x 1
  13. michto35

    michto35 Member

    Joined:
    Jan 31, 2014
    Messages:
    97
    Location:
    france
    Balance:
    102Coins
    Ratings:
    +52 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    thank you for your work, the software is very easy to install and configure.
    In 10 minutes the simulator is ready to play.:thumbs
    • Like Like x 2
  14. prodigy

    prodigy Burning revs

    Joined:
    Oct 27, 2013
    Messages:
    459
    Location:
    Croatia
    Balance:
    6,698Coins
    Ratings:
    +399 / 4 / -0
    My Motion Simulator:
    2DOF, 3DOF, AC motor, SCN5, JRK
    Just a small bug I've found when setting up SCN's, maybe it's already reported, maybe not..

    In Game Engine at Interface settings, when writing custom numbers for Speed and Acceleration in the text boxes near the sliders - it doesn't take any effect, nor the sliders move. You write the numbers, press Enter, press Save, restart Game Engine and it will be still the old numbers. It only works if using sliders or small arrows, but sometimes you need to fiddle with the mouse and clicking to get an even number, it's faster just writing it. But it's not a big deal anyway, just an 'heads up'. :)

    [​IMG]
    • Like Like x 1
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  15. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
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    5,160
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    48,139Coins
    Ratings:
    +5,036 / 16 / -0
    • Agree Agree x 1
  16. Gelatin

    Gelatin Active Member

    Joined:
    Mar 24, 2014
    Messages:
    114
    Location:
    Hungary
    Balance:
    - 376Coins
    Ratings:
    +31 / 0 / -0
    My Motion Simulator:
    3DOF, SCN5
    Hi!
    I'd like to ask that it is possible to install Simtools on Windows 10?
  17. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,520
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,950Coins
    Ratings:
    +10,770 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    No harm in trying. But to be honest there are bound to be some problems along the way with something when running Win 10 with SimTools, games, peripherals, hardware like the Rift and all the other things people may use, as thus far Win 10 is not a stable platform.

    Win 10 needs to be tested but I can't see a day to day advantage until it is stabilized. When it is improvements like DX12 will come into their own, but for now it creates problems with things like the Rift, which for me is an essential part of my motion rig.
    Last edited: May 17, 2015
  18. Gelatin

    Gelatin Active Member

    Joined:
    Mar 24, 2014
    Messages:
    114
    Location:
    Hungary
    Balance:
    - 376Coins
    Ratings:
    +31 / 0 / -0
    My Motion Simulator:
    3DOF, SCN5
    Thx for ur reply.
    So, if I understand well that Simtools should work with Win 10, but we need to wait for a more stable version of W10?
  19. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
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    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,950Coins
    Ratings:
    +10,770 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    I am certainly going to wait. I am sticking with Win 8.1 for now, not because of SimTools but because of the Rift. I know many here still run their motion rigs on Windows 7 and the old adage applies, if it ain't broke don't bother fixing it.

    DX12 will debut with Win 10 and DX12 certainly has advantages for 3D gaming. But even there games have to be made to take full advantage of the improvements DX12 offers.

    Early adopters have to expect bugs. Our rigs are complex systems that use almost every aspect of a computer simultaneously, so if there are no real advantages to early adoption in my view it is not worth the potential problems.
  20. Hicsy

    Hicsy New Member

    Joined:
    Aug 30, 2014
    Messages:
    13
    Balance:
    168Coins
    Ratings:
    +7 / 1 / -0
    My Motion Simulator:
    SCN6
    Another bug (i think) which I couldn't work out for MONTHS but stumbled across it somewhere in your forums recently:
    SimTools 0.1.3.0 WILL NOT talk to SCN adapters if they are above COM10! (Even though you can select COM>10)

    I hooked up my Oculus to my development rig (which needs about 70,000 COM ports) and then SimTools stopped moving. Once I found out that glitch, I assigned the adapters to COM1 and COM2, and restarted to force the other crap onto different COMs, and BOOM, happy VR pants-bulge.

    Perhaps this can be highlighted anywhere that SCNs are mentioned (here, the SCN5 wiring guide, etc)... and your V2 software may need to address the issue, or restrict users choosing COM10+ (or perhaps a pop-up note saying that it wont work).


    I know there's a post somewhere that I stumbled across that mentions this but PLZZZZZZZZ highlight it more officially somewhere as it is a killer :'(
    • Winner Winner x 1