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MOTOR DOES NOT MOVE

Discussion in 'SimTools DIY Version' started by jungsw, Feb 18, 2014.

  1. jungsw

    jungsw New Member

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    My Motion Simulator:
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    hi
    I used jrk12v12.
    The motor does not react axis test.
    but, xsim is OK
    I do not know what the problem is?
    I'm sorry, my English is poor 1.jpg 2.jpg 3.jpg 4.jpg we.jpg
    • Like Like x 2
  2. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    You have missed one part of the Interface Output, should read <223><Axis1>, plus have you setup your default axis in the axis assignment, what happens when you install a new game plugin it transfers the default axis to the axis for the game , same as for output testing it uses the default axis to move the sim, beware too running the Jrks at 5ms can cause motion errors, there is really no need to use less than 10ms as you will not feel a difference in the motion. Xsim you do because of the slowness of Xsim software, its resource hungry. SimTools is not.

    In new version we have been using the 12bit command to move of <221> instead of <223> resulting in a lot more resolution of movement(motion).

    Btw love the setup, details would be cool.
  3. jungsw

    jungsw New Member

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    thanks,eaorobbie
    I understand your meaning, it is almost certainly correct 3.JPG
  4. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    Yes this should work now, but beware if you change the ms in the Game Engine you will need to change the PID Period in the Jrk Utility to the same value too.
  5. jungsw

    jungsw New Member

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    My Motion Simulator:
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    Hmmmm.?
    Motor still does not move.
    There is no problem with the Arduino .
    Jrk is no reaction.....
  6. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    My Motion Simulator:
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    Please can you confirm that you can control them with the Jrk Utility.
    As in Start Jrk Utility and test with slider to make sure they do run.
    EaoRobbies Jrk 12bit Settings.png
    These are the setting I and few close friend use with the Jrks.
    Your Comports will be the command ports 7 and 39.

    Please don't forget to push save after changing any setting too.

    You will see I use 20ms in timings for mine as I don't feel any difference with the speed the big worm gears produce for me.

    If SimTools doesn't beep at you when a game starts or when you use the Output setting then the Jrks are setup properly and the non motion either due to the default axis in the Axis Assignment not being setup properly or in game the min and max settings could be too large.

    Could you please provide a picture of the Default Axis settings in the Axis Assignments.Thanks.
  7. jungsw

    jungsw New Member

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    Very grateful for your help!!!!!
    I want to just use simtool

    test with slider was ok.
    I will test 20ms in timings tonight.^^
  8. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    Cool now we know the Jrks are set correctly and its just a SimTools setting that is wrong. If you can catch me on Skype (live:netnutters) I can help you with live one on one help. Always welcome.
  9. sebastien

    sebastien New Member

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    Hello veteran j have an arduino r3 d a motomonster and 2 engines smolka .J make the assembly(editing) d have an alim pc to modify 12v 400w 20 Has(In) .Les 2 cards(maps) ignite but no driving movement I am hopeless in computing has t it there an approach(initiative) has to follow?
    Thank you
  10. RaceRay

    RaceRay Administrator Staff Member SimAxe Beta Tester

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    My Motion Simulator:
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    @jungsw I am curious for details about your linear actuators. Would you publish more details?
    • Useful Useful x 2
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  11. shannonb1

    shannonb1 Well-Known Member

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    Ditto, those look like pretty sweet actuators
  12. bsft

    bsft

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    Yes, the actuator conversion has caught a lot of attention. What are they?
  13. Barry

    Barry Active Member

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    Is it just me or are those actuators MASSIVE?
  14. bsft

    bsft

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    Something just occurred to me @jungsw , what sort of feedback system are you using for these? I cannot see anything in the photos.
    I converted some actuators to 12v with JRKS as well, and I had to develop a feedback system for the JRK to read position so the motors could move properly.
    If you do not have a feedback reading off the actuators, they will not move and the JRK will not have a feedback setting in place.
    pot setup.jpg 2014-03-01 15.51.23.jpg
  15. RacingMat

    RacingMat Well-Known Member Gold Contributor

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    @jungsw I am curious as well ;) for details about your linear actuators: they look nice!
    What are their specs ?
  16. jamesdio

    jamesdio Member

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    My Motion Simulator:
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    I'm writing this reply instead of my friend, @jungsw.
    He has been helping some people including me who want to build their own motion simulator.

    His actuator spec is 40kgf, 200mm/sec. almost like scn6,
    and uses 12V 150W DC motor with potentiometer for feedback.

    He got the cylinders from an FA(Factory Automation) secondhand market.
    I also love his actuators, It's gorgeous!

    @jungsw is a senior mechanical engineer.:thumbs
    • Informative Informative x 2
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  17. silmar

    silmar New Member

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    nice...
  18. jamesdio

    jamesdio Member

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    Here's a video of @jungsw's motion simulator.
    • Like Like x 2
  19. bsft

    bsft

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    damn they shake hard! might need to rethink how they are mounted to keep them from twisting.
    Overall, great job. Its very hard to find actuators like that even second hand.
    I got given mine by chance, and at $2500 each they are not exactly DIY.
  20. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    My Motion Simulator:
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    Not bad , profile needs a lot of tuning there is a lot of movement missing.
    Plus about halfway through the video it makes a sharp almost yaw motion, no stabilizer installed or uni sloopy.
    But overall coming along nicely well done guys.