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Any chance of a sub forum for HMD's?

Discussion in 'Forum and Website' started by SilentChill, Jul 26, 2014.

  1. SilentChill

    SilentChill Problem Maker

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    I think it may be relevant very soon as the oculus is now shipping their Rift DevKit 2's.

    I think quite few members here by reading the posts will be getting one.

    Just a thought :!
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  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My DK2 is yet to ship but I hope it is real soon. I check the status every day but it is still 'processing' :think

    Yes it would be great to have a sub forum to post Rift related info to. I did an update test and post just now regarding the latest Oculus and Tridef updates: http://www.xsimulator.net/community...est-of-latest-oculus-and-tridef-updates.5662/
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  3. Roonster

    Roonster Member

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    Should have my DK2 in the next few days. :thumbs

    Anyone know how the motion tracking will work with a 2dof motion seat? Will the seat motion goof everything up?
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  5. RufusDufus

    RufusDufus Well-Known Member

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    In my opinion seatmovers are well suited.

    I have a DK1 and it works quite well with my seatmover... apart from the known DK1 issues of low resolution, no head tracking etc.

    Have a look at a few videos of seatmovers in the forum, you will note that the drivers head actually moves very little compared to the seat, often it looks like the head is fixed in place for all but the most violent motions. The human body is a fantastic design and the neck does a great job of stabilising the head. :)

    Other types of sims may not work as well as they often have much greater range of motion.

    I had intended to wait for the consumer version rift before upgrading but my impatience got the better of me and I ordered a DK2 a couple of weeks ago. :grin
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  6. Macka

    Macka Member

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    I have a 2DOF and the motion with the DK2 fits in quite well in Flight sims and didn't notice any ill effects or compounding of tracking as I thought. Probably as I am used to TrackIR I didn't even notice to tell the truth. But as I mentioned in another thread the resolution is very poor for flight sims although it might be ok for racing games. Gotta say the tracking is more natural than naturalpoint (lol) trackIR.
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    What flight sims have you tried so far?
  8. Macka

    Macka Member

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    Mainly DCS...UH1, A10C, Sabre and FW190. It has DK2 support albeit the previous SDK. P3D and FSX are yet to be enabled with the DK2 SDK. I believe P3D may have it in the next couple of weeks. Haven't tried IL2 BOF as it doesn't support it yet either. I will add that Elite dangerous looks good as the displayed detail is not as fine as DCS and really lends itself to the rift.
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    P3D has DK1 rift support but is glitchy, enough to make me feel a little off and I spend hours on other titles without any ill effects.

    IL2 BOS has not implemented the rift, despite their early hype. You can set it up and it is actually is pretty good with the TriDef drivers, but I put it aside as there is still a lot of other development to be done.

    I have to agree, Elite Dangerous is doing a pretty good job with their rift implementation. Their joystick controls feel good as well, much better than Star Citizen.
  10. Yoder_

    Yoder_ New Member

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    I think an HMD section is a great idea. Are you guys mounting your cameras stationary?
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  11. Macka

    Macka Member

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    I have been running it fixed. It doesn't detract from the experience in much the same way as trackIR is fixed in flight sims and racing. It feels perfectly natural to me.
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  12. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My latest dummy spit on the Oculus forum re problems shipping to Australia...it is really way past a joke when initial pre-order advice was that Oculus would ship the DK2 on a first come first serve basis and now that has gone out the window in some countries, Australia being one of them: : https://developer.oculusvr.com/forums/viewtopic.php?f=26&t=10824&start=1020#p183286

    I ordered in March and don't have my DK2 yet, while others elsewhere in the world are starting to report June orders being shipped. Nor is Oculus giving any explanation, despite community concerns. I can't image how bad the mess will be for the consumer release.
  13. SeatTime

    SeatTime Well-Known Member

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    Customer service is not one of Oculus's strong points. Development Kit or not, how hard would it be for them to know when your order is expected to ship - even if it is late, any information is better than nothing. I have had my DK2 for a few weeks now, but had zero (apart from the initial July guess) order information up until the day it shipped. I feel they have no interest in selling hardware long term, as the real money is always in the software. They although will need to be careful as being the first to deliver a DK to the general public does not guarantee market share. Just because other companies have not released their development systems to the general public, does not mean they will not beat Oculus to market with a consumer ready system. Saying all that it is still nice to play with Oculus's VR science experiment, but if another company comes out with a consumer capable system earlier - there is no guarantee that I or many others consumers will wait for the Oculus CV.
    • Agree Agree x 1
  14. Macka

    Macka Member

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    Agree with above..... I am actually thinking this may be the case especially after the recent announcement regarding the next version being 90hz and 90 fps to operate correctly. I know none of my sims will be able to run at those framerates without having all video settings on rock bottom. Back to 90s style eyecandy. I think they may have gone down the wrong path with a consumer type display. I believe that the near field eye displays using FlCos or what ever silicon with DLP technology will be the winner in the long and medium term. And no distortion algorithms to chew up valuble cpu overhead. As regards to shipping it would have been cheaper to just let USPS handle all the shipping worldwide and far more convenient than setting up distro centres in half a dozen countries. I can't imagine the wages cost for instance in Australia for a couple of guys sitting round for weeks and only shipping a pallet of 400 units in that time.
    Last edited: Sep 4, 2014
  15. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    I do think VR will be a competitive space and while the Rift had an early advantage it by no means guarantees long term success, even with Facebook backing.

    As to the handling of DK2 pre orders, it is a debacle and perhaps shows a real chink in the Oculus/Facebook experience, a lack of real physical product and consumer management. Sony has the real experience there.
    • Agree Agree x 1
  16. Tino

    Tino Member

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    Sony has a big advantage with their World Wide Studios, they can make games for this thing.
    And not only this kind of game ;)
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  17. Kirk

    Kirk Member

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    A motion simulator for Sony's "Summer Lesson"... Oh, where to begin???

    I don't think there was EVER a product more properly named for this than Pololu's Jrk...
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  18. SeatTime

    SeatTime Well-Known Member

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    Cannot disagree with anything that has been said, I too look at the proposed specs for the oculus CV 90Hz/90fps and wonder what type of machine will be required to drive it at any decent resolution. My system struggles now with DK2 to be stutter free on Elite Dangerous and it is no toy.
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  19. Tino

    Tino Member

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    Part of that problem is on the game makers, they'll have to optimize their games and probably change a bit their graphical pipeline.
    Faster GPUs are also coming and this will up the demand.
    I'm looking forward to video cards with 16gb and more :)
    • Agree Agree x 1
  20. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Oculus + Leap Motion = real and VR vision and interaction :thumbs

    It has often been noted that the Oculus Rift obscurers the real world and for flight sims in particular that is seen as a disadvantage.

    Leap Motion has jumped into the VR fray and released an updated SDK and Oculus mount for the leap motion sensor. Now you can 'see' and operate in the real world via infrared, while having enhanced in-game direct interactions control options. It will be interesting to see how this develops.

    I have ordered the Leap mount for the Oculus and will report back on how it goes if and when my DK2 ever gets delivered.

    • Like Like x 1