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SimTools Presets 2DOF Arduino Simulator with rear wipers

Discussion in 'Game Engine axes presets' started by RacingMat, Nov 6, 2013.

  1. RacingMat

    RacingMat Well-Known Member Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    Here is the simple AxesPreset file I use for my 2 DOF playseat:
    - 2 DOF
    - roll and pitch DOFs
    - wiper motors are at rear

    2DOF racingmat playseat rear wiper motors.JPG

    Just unzip it and paste it to your local directory:
    C:\Users\Mathieu\AppData\Local\SimTools\GameEngine\AxesPresets


    No need to fiddle with your local directory!

    Simply drop your preset here to install them:
    drag and drop preset.jpeg

    And if you need to send one to a friend, or you want to post one, you can find all your presets here:
    share Presets.png

    Attached Files:

    • Like Like x 11
    Last edited: Feb 5, 2014
  2. bsft

    bsft

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    Thats fine, but you havent specified numbers in the forces. A percentage strength of the force doesnt really help.
  3. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Hi Guy's

    No need to fiddle with your local directory!

    Simply drop your preset here to install them:
    a.jpg


    And if you need to send one to a friend, or you want to post one, you can find all your presets here:
    b.png

    yobuddy :cheers
    • Like Like x 3
  4. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    Thanks Yobuddy, if they read the manual ,lol that would know this.
  5. bsft

    bsft

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    now why would we do that! ;)
  6. vell001

    vell001 New Member

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    Hi, Racingmat
    I am using your AxisConfig, but my software must have some trouble; I don't know why: I turn on OutputTesting->Virtual Axis when my LFS is runing, then alert this dialog, what wrong with my software? 20140312000611.png
  7. RacingMat

    RacingMat Well-Known Member Gold Contributor

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  8. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @vell001
    If you can get it to have the error again, please click details and post the results.
    Then i can see the error your having and fix the problem!
    Thanks buddy!
    yobuddy
  9. vell001

    vell001 New Member

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    Thanks Mat,
    I think so, but I'm a little think impassability ah.
    vell001
  10. bsft

    bsft

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    Just use JRKS and you will never look back, also get more advice on your build. There are faults with Mats build , sorry Mat.
  11. vell001

    vell001 New Member

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    My Motion Simulator:
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    Hi, @yobuddy
    This is the detail, I don't get any information from this message, please help me:(, thanks~
    Code:
    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.OverflowException: Arithmetic operation resulted in an overflow.
       at SimTools_GameEngine.frm_GameEngine.tmr_VirtualAxes_Tick(Object sender, EventArgs e)
       at System.Windows.Forms.Timer.OnTick(EventArgs e)
       at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18063 built by: FX45RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    SimTools_GameEngine
        Assembly Version: 0.1.0.0
        Win32 Version: 0.1.0.0
        CodeBase: file:///C:/Program%20Files%20(x86)/SimTools/SimTools_GameEngine.exe
    ----------------------------------------
    Microsoft.VisualBasic
        Assembly Version: 10.0.0.0
        Win32 Version: 11.0.50709.17929 built by: FX45RTMREL
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18021 built by: FX45RTMGDR
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18036 built by: FX45RTMGDR
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18021 built by: FX45RTMGDR
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18060 built by: FX45RTMGDR
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18060 built by: FX45RTMGDR
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Runtime.Remoting
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    Microsoft.GeneratedCode
        Assembly Version: 1.0.0.0
        Win32 Version: 4.0.30319.18060 built by: FX45RTMGDR
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Microsoft.GeneratedCode
        Assembly Version: 1.0.0.0
        Win32 Version: 4.0.30319.18060 built by: FX45RTMGDR
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    PluginAPI
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Program%20Files%20(x86)/SimTools/PluginAPI.DLL
    ----------------------------------------
    GTR2_Plugin
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Users/Administrator/AppData/Local/SimTools/GamePlugins/GTR2_Plugin.dll
    ----------------------------------------
    LiveForSpeed_Plugin
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Users/Administrator/AppData/Local/SimTools/GamePlugins/LiveForSpeed_Plugin.dll
    ----------------------------------------
    Microsoft.GeneratedCode
        Assembly Version: 1.0.0.0
        Win32 Version: 4.0.30319.18060 built by: FX45RTMGDR
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Accessibility
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    Microsoft.GeneratedCode
        Assembly Version: 1.0.0.0
        Win32 Version: 4.0.30319.18060 built by: FX45RTMGDR
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Microsoft.GeneratedCode
        Assembly Version: 1.0.0.0
        Win32 Version: 4.0.30319.18060 built by: FX45RTMGDR
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    
  12. vell001

    vell001 New Member

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    thanks bsft, but I am following Mat, I am using arduino, what wrong with Mat's build? I can't find any faults of Mat's build
  13. bsft

    bsft

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    @vell001, ok then, I am mistaken to some extent, every build has faults. Good luck with the build.
  14. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @vell001
    can i get a pic of your interfaces settings and a shot of the tuning center while the virtual output is running thx.
    yobuddy
  15. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    My Motion Simulator:
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    Nothing wrong with Mats code but the more ya spend on anything normally results in a better object, sometimes.
    The Ard is a cheapo option but not as good as the expensive Jrks, but still produces a motion sim no matter.
  16. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    My Motion Simulator:
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    Have you tried to repair, redownload the Net. framework, could be the error.
  17. Historiker

    Historiker Dramamine Adict Gold Contributor

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    My Motion Simulator:
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    RacingMat's code works very well, as I can attest.

    Good luck with your build and I hope you figure out this issue.
    • Agree Agree x 3
  18. vell001

    vell001 New Member

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    @yobuddy
    Sorry about my disappearance, I am a little busy some time ago.
    here is my interface setting, and I am sure that is no problem. I don't know why my gui is misplaced
    搜狗截图20140429010619.png
  19. McCorwin

    McCorwin Member Gold Contributor

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    hello, just 1 question ;-) , why you didn't add sway, heave and yaw ????
  20. RacingMat

    RacingMat Well-Known Member Gold Contributor

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    @McCorwin : this is a starter preset that a beginner can use straight after finishing his build!

    Of course, you can alter this along your choice and preferences, add other effects.

    Often it is adviced to tune effect by effect separately (driving and feeling) and merging them at the end.
    yours
    Mat
    • Agree Agree x 2