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Forza Horizon 6

Discussion in 'Other Racing Games' started by frenchfly, May 22, 2026 at 17:25.

  1. frenchfly

    frenchfly Member

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    Yes I hope they do.
  2. Scotty1186

    Scotty1186 Member

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    I was just coming to ask this. I know with some previous games the prequel plugin has worked, but i haven't had luck with the FH5 plugin detecting launch. Very excited for it.
  3. GerarLM

    GerarLM New Member Gold Contributor

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    My Motion Simulator:
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    I'm waiting for it too. Thanks in advance!
  4. frenchfly

    frenchfly Member

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    Might be just a matter of changing the name of in the plugin so might be an easy fix for who knows how to do it, I might take a crack at it later but don't hold your breath:)
  5. frenchfly

    frenchfly Member

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    guys just to let you know the horizon 5 plugin works, i just had to start it manually after starting the game. It attempts to open the steam version but you just have to ignore that and voila it works. I was running it with simhub and did port forwarding to port 4123.
  6. Scotty1186

    Scotty1186 Member

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    Great to know, I'll try again tonight!
  7. DE CASTRO

    DE CASTRO Gaby SimAxe Beta Tester Gold Contributor

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    Perfect I'll test this tomorrow thanks.
    Last edited by a moderator: May 23, 2026 at 09:23
  8. DE CASTRO

    DE CASTRO Gaby SimAxe Beta Tester Gold Contributor

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    Hello,



    Indeed, the data goes up using Forza 5, but it is inconsistent.

    Even after a capture the seat only stirs but not correctly.

    We'll wait for the plugin for the 6 to come out.

    Thank you.
    Last edited by a moderator: May 23, 2026 at 16:06
  9. Scotty1186

    Scotty1186 Member

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    Glad it's not just me, I'll definitely wait for the official one. I can clearly see data going through on the min/max capture but when I try to run it basically all i get is erratic shaking and bouncing.
  10. linkostex

    linkostex New Member Gold Contributor

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    2DOF, Arduino
  11. DE CASTRO

    DE CASTRO Gaby SimAxe Beta Tester Gold Contributor

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    Hello,

    Thanks for this plugin so it connects but unfortunately I have no correct winding only tremors.

    Even after a data capture doesn't change anything.

    So for me it's not playable.
    Last edited by a moderator: May 25, 2026 at 00:34
  12. linkostex

    linkostex New Member Gold Contributor

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    My Motion Simulator:
    2DOF, Arduino
    For this plugin, I adjusted the intensity of the different effects directly in the Axis Assignments menu of the Game Engine, and all the effects seem to be perfectly configured.
    I hope it can help you