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FlyPT Mover 3.5.8

Discussion in 'FlyPt Mover' started by pmvcda, May 30, 2019.

  1. michel123

    michel123 Member

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    It seems to be an access problem, the same error occurs, except that for me, half the time the app refuses to continue... in grey it tells me that I don't have access to the Flypt Mover online server.... have you a solution ??
  2. Erik Green

    Erik Green Member

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    Same problem all this last 6-10 day. Working fine today. Did today's windows update. Lot of talk about cloud access problems that these patches were supposed to fix........
  3. michel123

    michel123 Member

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    It's good now ! thank's !
  4. Pietbrok85

    Pietbrok85 New Member

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    Hello everyone, maybe someone can give me some usefull advice on next problem thx!
    FlyPTMover 3.5.3
    When starting the programm, a lot of times (not alway's) the error message: "unable to connect to remote server" (see att picture). (btw i did not select the menu share / unshare..., its comming automatically)
    When i ignore the message FlyPTmover seems to work all right, however i don't like ignoring error messages.
    Tried on a different pc, same result. Thanks for advice and kind regards, Piet

    Attached Files:

  5. Andrey Av

    Andrey Av New Member

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    Hi.
    I found that for a pose it is possible to set a fractional number as a range, and it looks being accepted, but when I save the config and then trying to load that - it says that the fractional number is not acceptable.
    Is it a known bug?
    range.png
  6. Tean33

    Tean33 Member

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    @Andrey Av From your screenshot it looks like your using version 3.7. You'd be better to ask in the thread for that version.
  7. Tean33

    Tean33 Member

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    With the release of Aces of Thunder imminent, does anyone know if the current War Thunder source for Mover will work with the new game?
  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    No, as access is required to determine that.

    If the same engine is used with no changes to telemetry or structure then it may well work, but even with the same engine if changes have been made affecting telemetry then further plugin work will be required.
  9. Tean33

    Tean33 Member

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    Ah, well I might just buy it regardless and then I'll be able to report.
  10. tadeusz

    tadeusz New Member

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    Hi
    I've been using this program for several years.
    I'm very happy with it.
    Recently, upon launching it, I received this message:

    "Mover is already running."

    Please help.

    Best regards,
    Tadek

    Attached Files:

  11. tadeusz

    tadeusz New Member

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    Hey,
    Sorry to bother you,
    I've already solved it.
    It was caused by the program not closing properly.
    Thank you and best regards.
  12. pmvcda

    pmvcda aka FlyPT

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  13. tadeusz

    tadeusz New Member

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    HELLO
    I recently purchased a Moza Ab9. I'm having trouble getting FlyPt to work with the Moza app on my IL-2.
    I've completely lost telemetry in the FlyPt and I can't seem to fix it.
    Can you help?

    Best regards,
    Tadek
  14. pmvcda

    pmvcda aka FlyPT

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    Is this happening with all the games?

    In the Moza app, can you forward the data received over udp? I think that is the problem, because they get the data for the ffb
    Alternativelyy you can also forward in Mover, but for that you need to config the games in the Moza app to ise another port
  15. pmvcda

    pmvcda aka FlyPT

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    If you know the port used by Moza (same as Mover I think), change the il2 output to another port.
    In Mover listen to that port and forward to the original one.
    This should work for any game where you can set the udp port
  16. Tean33

    Tean33 Member

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    The Moza software is pretty nasty in that in writes stuff into the setup and config files of games without telling you what it's doing. It would be better if it presented the user with some script that that they can copy/paste manually, but I guess they are trying to make the process as automatic as possible.

    It's always a good idea to make a copy of any of the game's config or setup files before running any install process in the Moza software so you can see what's been done and reverse the process if necessary.

    If you look at your IL2 setup file it will have a section that looks like this:

    [KEY = motiondevice]
    addr = "127.255.255.255"
    decimation = 1
    enable = true
    port = 4321
    [END]

    This the the FlyPT script. Notice the port number 4321 (I think this the FlyPT default) matches the port number in FlyPT's input source module.

    If you've run the Moza installer then there will also be this section:

    [KEY = telemetrydevice]
    addr = "127.255.255.255"
    decimation = 1
    enable = true
    port = 5678
    [END]

    Notice the port number as installed on my system is different. I can't remember if I changed this or not but it needs to match the port shown in the Moza config window AND be different to the port used by FlyPT.

    It's been a while since I set this up but I think there may also be an issue with order these keys appear in the setup file. If the Moza key appears above the FlyPT key then you could try copy/pasting it to the end of the text. I know I have had to do this with some games but can't remember if it's relavent to IL2.
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