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Question F1 25 - Erratic movement and "frozen" telemetry issues on 4-actuator D-Mover

Discussion in 'Commercial Simulators and Peripherie' started by vistol5100, Mar 31, 2026 at 18:07.

  1. vistol5100

    vistol5100 New Member

    Joined:
    Aug 24, 2025
    Messages:
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    Balance:
    93Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    3DOF
    Hi everyone,

    I recently received my D-Mover motion system (4 actuators, one in each corner, similar to a D-Box setup). I’ve been enjoying it a lot and managed to dial in the settings perfectly for AC Evo, DiRT Rally, and AMS2 by smoothing out SimTools.

    However, I’m struggling with F1 25. The motion feels chaotic and unnatural. More importantly, I’m experiencing two specific issues:

    1. Unwanted movement in menus: When the game is paused or I'm in the pits, the rig keeps moving erratically.

    2. Telemetry hang: After exiting a race, the actuators keep moving until I manually restart SimTools.
    What I've tried so far:

    • Set a Deadzone of 8 for each axis.

    • Added Washout to smooth things over.

    • In the Tuning Center, I captured values and manually increased them to reduce sensitivity.

    • Lowered overall intensity to 60%.
    Despite this, it doesn't feel right. Since the game natively supports D-Box, I assume there's a way to make it work smoothly on this 4-actuator setup.

    Has anyone encountered this "endless movement" bug or found a stable Tuning Center profile for F1 25? Any advice on filter settings or UDP configurations would be greatly appreciated.

    Thanks in advance!
  2. imagicsim

    imagicsim New Member

    Joined:
    Mar 19, 2026
    Messages:
    3
    Balance:
    35Coins
    Ratings:
    +1 / 0 / -0
    My Motion Simulator:
    6DOF
    i think is game bug because when I used the Thanos controller to play Assetto Corsa, the game would shake during startup, which I couldn't resolve. I thought it was a game bug because SimTools receives telemetry data.
  3. vistol5100

    vistol5100 New Member

    Joined:
    Aug 24, 2025
    Messages:
    13
    Balance:
    93Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    3DOF
    I suspect the game might not be fully compatible with SimTools yet, or maybe I just haven't found the 'sweet spot' in the settings. It’s puzzling because the game menu explicitly mentions D-Box compatibility. Since D-Box also uses a 4-actuator system like mine, I assume it should be possible to get it working properly if we can get the telemetry translation right.
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    22,146
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    Tasmania, Australia
    Balance:
    154,502Coins
    Ratings:
    +11,184 / 57 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Codemaster games do have known issues, rather than SimTools.

    Please post challenges and pictures of all settings directly to the dedicated SimTools v3 thread for dev visibility, consideration and advice, not random new threads: https://www.xsimulator.net/community/threads/simtools-v3-public-beta.17329/