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FlyPT Mover 3.7.0.20

Discussion in 'FlyPt Mover' started by pmvcda, Sep 20, 2024.

  1. Andrey Av

    Andrey Av New Member

    Joined:
    Oct 10, 2025
    Messages:
    14
    Balance:
    75Coins
    Ratings:
    +3 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Thanks @pmvcda for your work, the mover is becoming better with each update.

    I noticed another issue when started using motion compensation. I set up the motion compensation output, connected it and see that values in the Out column are being updated and looking well.

    But it does not update the memory file (and does not write bytes in the Send line). It only starts doing that if I trigger Type of value to Float and then back to Double - then the MMF Reader and OpenXR MC layer start to get that information properly (and I see bytes in the Send line).

    upload_2026-3-13_11-42-51.png
    • Informative Informative x 1
  2. evgenymcp

    evgenymcp Member

    Joined:
    Nov 27, 2023
    Messages:
    38
    Balance:
    179Coins
    Ratings:
    +21 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    I have achieved good performance of my 2DOF platform in DIRT 2.0, and I used the EMALP filter on the advice of the forum users. This has made the platform run smoothly. I have also tried running other games, such as BeamNG and Aseeto Corsa Rally. I will need to adjust the settings for these games. Thank you to the developer, FlyPT Mover. I am looking forward to the addition of Bass Shaker support. Thank you!

    Attached Files:

    • 1.png
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      9
    • Like Like x 1
  3. DEMONx

    DEMONx New Member

    Joined:
    Oct 22, 2025
    Messages:
    11
    Balance:
    87Coins
    Ratings:
    +1 / 0 / -0
    My Motion Simulator:
    3DOF, Motion platform
    Where need to put planes name and what proper name for autostart profile?
  4. DEMONx

    DEMONx New Member

    Joined:
    Oct 22, 2025
    Messages:
    11
    Balance:
    87Coins
    Ratings:
    +1 / 0 / -0
    My Motion Simulator:
    3DOF, Motion platform
    I found the plane name in flypt. thanks
  5. DEMONx

    DEMONx New Member

    Joined:
    Oct 22, 2025
    Messages:
    11
    Balance:
    87Coins
    Ratings:
    +1 / 0 / -0
    My Motion Simulator:
    3DOF, Motion platform
  6. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,248
    Location:
    Portugal
    Balance:
    15,757Coins
    Ratings:
    +2,688 / 17 / -0
    My Motion Simulator:
    6DOF
    Mover 3.7.0.20

    upload_2026-3-17_0-16-0.png

    Release notes:

    Solved a bug in EMAHPT and EMALPT when the filter time was 0 (no filter).
    Small changes in the INTERPOLATION filter to enhance results (also affects the sources interpolation).

    Corrected a bug when saving graphics. The color change was not detected correctly, causing large files because it was storing all the items.
    Reworked source recording, now synchronization with video is better. Data is saved at high frequency, and video is saved at vsync frequency.
    When recording with video, always use vsync in the games, or you will get poor quality video. Also, disable HDR,
    Windows still causes a big mess with HDR recording.

    Reworked the Player source (still some problems with Phyphox files)

    Solved some bugs in the LOOP filter/operation.
    You can now use operations/filters to define the type of wave.
    The drop-down with the type of wave shows when you select NUMBER (the type of wave depends on value).
    You can now use operations/filters to define the type of IF.
    The drop-down with the type of IF shows when you select NUMBER (the condition depends on value).
    MIDI variables selected in the filters/operations now store the value, allowing MIDI devices with in/out to get the value of the setup.
    Using hotkeys defined in the numeric controls of filters is disabled. There is no way to work around it. Use REMAP(VARIABLE;FROM1;TO1;FROM2;TO2).

    Updated the transducers module to the latest internals and UI . Missing predefinitions and input slider. No module for wheels yet.

    4DOF rig still with bugs
    • Like Like x 1
  7. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,248
    Location:
    Portugal
    Balance:
    15,757Coins
    Ratings:
    +2,688 / 17 / -0
    My Motion Simulator:
    6DOF
    Save the setup as default for Source/Game
    You need to be running the game and have the vehicle selected (showing in Mover)
    upload_2026-3-17_0-17-20.png

    A save window shows where you select the source to use, if you want to assign the vehicle to the setup and enable auto load:
    upload_2026-3-17_0-20-1.png

    The setup shows on the left of the main window.
    When the game and the vehicle are detected, the setup loads automatically
    upload_2026-3-17_0-18-34.png

    That's the idea. Might have some bug...
    • Like Like x 1
    • Informative Informative x 1
  8. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,248
    Location:
    Portugal
    Balance:
    15,757Coins
    Ratings:
    +2,688 / 17 / -0
    My Motion Simulator:
    6DOF
    Bass shaker was added, basic one for now.
    • Like Like x 1
  9. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,248
    Location:
    Portugal
    Balance:
    15,757Coins
    Ratings:
    +2,688 / 17 / -0
    My Motion Simulator:
    6DOF
    Still testing this one. Might be solved on the next release.
  10. Flymen

    Flymen Flymen Gold Contributor

    Joined:
    May 19, 2018
    Messages:
    349
    Location:
    Montreal, Canada
    Balance:
    2,467Coins
    Ratings:
    +194 / 2 / -0
    My Motion Simulator:
    DC motor, 6DOF
    Hello ,
    Do you have some news ?
    Thanks
  11. DEMONx

    DEMONx New Member

    Joined:
    Oct 22, 2025
    Messages:
    11
    Balance:
    87Coins
    Ratings:
    +1 / 0 / -0
    My Motion Simulator:
    3DOF, Motion platform
    One more problem, source can't star the game