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FlyPT Mover 3.7.0.19

Discussion in 'FlyPt Mover' started by pmvcda, Sep 20, 2024.

  1. Chris_Beeves

    Chris_Beeves Active Member Gold Contributor

    Joined:
    May 31, 2019
    Messages:
    377
    Balance:
    2,177Coins
    Ratings:
    +259 / 4 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 4DOF
    Actuator behaviour on 4Dof Linear is not changed in this version?
    Yaw and roll still moves all the actuators. Roll should only move the fronts and yaw only the rears, right?
  2. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,242
    Location:
    Portugal
    Balance:
    15,732Coins
    Ratings:
    +2,677 / 17 / -0
    My Motion Simulator:
    6DOF
    Sorry for not posting here.
    Been really busy with Mover. Some updates coming in the next weeks.
    This release was posted to allow some users helping me to deep test some features. Still BETA!

    3.7.0.18 has some problems! In linear hexapods, please disconnect FK:
    upload_2026-3-4_19-48-48.png

    This is WIP to get forward kinematics.
    If you want to you can test it. Check the box and in a pose change it.
    You can compare requested pose with pose calculated with FK (bottom = FK pose)
    This is going to bring some interesting features soon. Calculation seems fast enough, but still with some errors.

    Some other features in deep work are the MIDI controls. This is now bidirectional and I will post info on the next release when i will get it bug free. Any checkbox, button or numeric control can be adjusted using it, a joystick or a keyboard key. For earlier tests, try to right click in one of those controls:
    upload_2026-3-4_19-59-16.png

    Some hardware using it:
    upload_2026-3-4_19-57-22.png
    • Like Like x 1
  3. evgenymcp

    evgenymcp Member

    Joined:
    Nov 27, 2023
    Messages:
    34
    Balance:
    165Coins
    Ratings:
    +16 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Please help me or share a working config for a 2DOF rotation platform. I have set up a Mover with SMC3. I have defined the geometry of my platform. Everything is fine. However, when I run a game, the platform behaves in an inappropriate manner. The movements are too abrupt and have a large amplitude. I want to achieve a smoother motion. SIMTOOLS provides a general sensitivity slider.
  4. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,242
    Location:
    Portugal
    Balance:
    15,732Coins
    Ratings:
    +2,677 / 17 / -0
    My Motion Simulator:
    6DOF
    Share the setup you made please. I will take a look.

    For bass shaker I have some WIP with many changes. Not ready yet.
  5. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,242
    Location:
    Portugal
    Balance:
    15,732Coins
    Ratings:
    +2,677 / 17 / -0
    My Motion Simulator:
    6DOF
    DCS Lua is new for Mover 3.7
    Like it was said, use the patch function to generate the new LUA file.

    Adding vehicle names allows you to make setups for different planes and save them as default for those planes (you need the game running witht the plane to save them)
    With this Mover can auto load the setup when the plane is detected.

    Should work for all games and when we have vehicle name, for all vehicles also
  6. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,242
    Location:
    Portugal
    Balance:
    15,732Coins
    Ratings:
    +2,677 / 17 / -0
    My Motion Simulator:
    6DOF
    Mover 3.7.0.19

    Updates in Midi, optimizations and cleanup.
    Keys in MIDI had to be changed!
    • Like Like x 1
  7. evgenymcp

    evgenymcp Member

    Joined:
    Nov 27, 2023
    Messages:
    34
    Balance:
    165Coins
    Ratings:
    +16 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    I'm currently watching a video on how to set up a 6DOF hexapod. Similarly, I've set up Pose from suspension and applied the filters as shown in the video. The suspension works as expected. However, the other movements are too abrupt. I believe I need to apply filters to other sources. I'd appreciate a detailed guide on how to set up a 2DOF platform with rotation axes for DIRT, Asseta Corsa, or BeamNG car simulators, along with examples.

    Attached Files: