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Wagnard

Elite Dangerous Horizons/Odyssey Plugin (XML edition) 4.3.1.0 pointer update

Elite Dangerous Horizons/Odyssey

  1. kev b

    kev b Active Member

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    Hi.
    ED does not provide any motion data during Hyperspace (FSD'ing between stars) so we get no ship movement when doing hyperspace jumps (so likely no haptic data to pick up on).
    There is motion data from ED when in supercruise (within star systems) - and we do get ship motion when in supercruise.
    As SimHub is mostly about haptic feedback (bass shakers etc) it 'should' be picking up something when in supercruise at least, assuming SimHub makes use of the vibe output settings in Simtools (and you have that enabled).
    Have you previously had haptic feedback using an .xml from Simtools when in hyperspace and/or supercruise?

    I don't use haptic or SimHub but am just throwing a couple of details to you.....
    • Optimistic Optimistic x 1
  2. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    4.2.1.0 pointer update.


    Edit: I have posted the plugin by error, Here is the offset like ususal

    Attached Files:

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    Last edited: Sep 30, 2025
  3. Wagnard

    Wagnard Well-Known Member Gold Contributor

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  4. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    4.2.1.1 pointer update (already...)

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  5. Wagnard

    Wagnard Well-Known Member Gold Contributor

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  6. Wagnard

    Wagnard Well-Known Member Gold Contributor

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  7. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    4.2.1.2 pointer update.

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  8. Alkman

    Alkman New Member

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    Thank you @Wagnard for your continuous work on this plugin. The Update yesterday killed the Motion data again. Can you please update the xml file. It is a Shame that Mr. Braben refuses to give us a API with Telemetry data.

    Thank you very much for your work !
  9. Wagnard

    Wagnard Well-Known Member Gold Contributor

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  10. Wagnard

    Wagnard Well-Known Member Gold Contributor

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  11. Wagnard

    Wagnard Well-Known Member Gold Contributor

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  12. Wagnard

    Wagnard Well-Known Member Gold Contributor

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  13. MattM1121

    MattM1121 New Member

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    Will 4.0.3.1 be coming out anytime soon? I'm still dead in the water with the 4.3.0.0 update.
  14. MattM1121

    MattM1121 New Member

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    Meant 4.3.0.1 of course.
  15. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    4.3.0.0 pointers are compatible with 4.3.0.1 from what I checked last time
  16. kev b

    kev b Active Member

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    Confirmed - 4.3.0.1 update had no effect on the Simtools pointers.

    (Hi btw @Wagnard - I hope you are well)
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  17. MattM1121

    MattM1121 New Member

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  18. kev b

    kev b Active Member

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    Hi @Wagnard
    ED updated today for the kestrel ship launch. I've CE'd the new base offset (0) for the SRV pitch first (as usual) and arrived at '05E04528'. I've checked the SRV motion data when running ED and SRV motion appears to be working ok (I only checked this by watching game engine tuning center data - but not tried it in my rig). I changed the base offset to 05E04528 for all the Odyssey entries in the .XML however, there appears to be no motion for the ship. Game engine just shows pitch and yaw values which are just static numbers. No game data input values from ED into Simtools. Can you confirm same at your end?
    I'm a bit stuck now as I have never really had success at finding ship values (-1.77 etc) in the past so don't want to start down that route if not necessary and it turns out I have just made a mistake somewhere...
  19. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    I'll give a look, sometime other value may changes depending of the size of the update.

    EDIT: I confirm, some other values need changes for the ship. Will take a bit more time to find them out.
    • Like Like x 2
    Last edited: Feb 24, 2026 at 15:25
  20. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    • Like Like x 1