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GT7 with PSVR2 and SFX 100/150: VR Tracking Issues and Motion Compatibility?

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by drvlc24, Dec 5, 2024.

  1. drvlc24

    drvlc24 New Member

    Joined:
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    Hi everyone!

    I’m planning to build a motion simulator using an SFX 100 or SFX 150 setup to use with GT7 and PSVR2 (possibly PSVR3 in the future). I’ve read about some challenges with VR tracking in motion setups and wanted to ask for advice from this great community.

    My main concern is how GT7 handles VR tracking when the cockpit moves. As many of you know, if the simulator moves too much, the game might think your head has left the cockpit, causing the screen to go black with green bars or even pausing the game. Has anyone found effective ways to minimize or avoid this issue entirely?

    I also plan to add Traction Loss (TL) and Surge to the setup eventually. However, I understand these features could cause more frequent tracking issues, as the headset might “leave” the in-game cockpit due to the larger range of motion. Have any of you managed to successfully integrate TL and Surge with a VR setup for GT7? Are there specific adjustments, software, or tools (like motion compensation) that you’d recommend for this?

    I’d really appreciate any advice or suggestions, especially from those who’ve built and optimized SFX 100/150 rigs for VR gaming.

    Thanks in advance for your help, and happy sim racing! ️
  2. ProjectF1

    ProjectF1 Member

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    Jun 12, 2023
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    Occupation:
    Electrician
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    France
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    My Motion Simulator:
    AC motor, Arduino, 4DOF
    I just bought a PSVR2 and it seems to me that you can define a detection zone or use the "sitting" mode, I built a 4DOF platform and I have already tested GT7 with my PS5 console and it works really well, the next step is to try with my psvr2!!! a question, has anyone already tried the Epic Roller coaster game??? with simtools and ps5?? Have a good day !
  3. bremner27

    bremner27 New Member

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    My Motion Simulator:
    6DOF
    I have the eracing labs motion setup on my rig and I play gt7 on ps5 with psvr2 controller with simhub on my pc.
    I used to play without any issues when I just had the 4 corner actuators but since I have upgraded to the eracing labs competition (traction loss and surge) the headset constantly looses tracking.
    I’ve diagnosed this as an emi problem. I’ve tried tolroids on the cable, snap on ferrite cores, wrapping the whole cable in faraday tape but no joy, I’m gutted I can’t get this issue fixed as I love gt7 and want to play the new dlc with full motion. I’m out of ideas at this point.
  4. bremner27

    bremner27 New Member

    Joined:
    Wednesday
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    +0 / 0 / -0
    My Motion Simulator:
    6DOF
    Forgot too add, I have zero issues when sim racing on pc in vr with quest 3 headset. I suppose the emi shielding on the psvr headset isn’t very good??