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FlyPT Mover 3.7.0.17

Discussion in 'FlyPt Mover' started by pmvcda, Sep 20, 2024.

  1. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
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    Location:
    berlin
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    My Motion Simulator:
    DC motor, 6DOF
    If your car is tilted in a constant side slope of for ex 15deg. you need to create a centrifugal 0.258G-force (sin(15deg.)) in a turn, so the math compensate it and bring your platform flat.

    By analogy, in a longitudinal slope of 15deg. you need to accelerate 0.258G in order to bring your rig flat.
  2. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
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    Location:
    berlin
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    7,783Coins
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    My Motion Simulator:
    DC motor, 6DOF
    Important to understand - to tilt your platform, instead of angular positions, you should choose angular velocities (usually present in all titles acting only when you are torquing). What should tilt you platform is the gravity component (if not present natively in the game telemetry, you can add it in mover)
    Than selecting „mix surge in pitch“ and „mix sway in roll“- option should add and subtrac all the forces in a correct manner automatically.
  3. pmvcda

    pmvcda aka FlyPT

    Joined:
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    My Motion Simulator:
    6DOF
    In most sims, accelerations don't include gravity
    When they include, mover puts that value in the AG values and calculates the other ones (A and G).
    So you don't need to know those details from the games.
  4. Flymen

    Flymen Flymen Gold Contributor

    Joined:
    May 19, 2018
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    My Motion Simulator:
    DC motor, 6DOF
    @pmvcda
    After several attempts, I haven't succeeded with the new 3.7 program.
    I have almost the same setup as you on your Sim, though. 3.5 is still working very well, and I'd really like to have the chance to try the new one.
    If you see anything !!!!
    I have no communication with the outputs / esp32
    If you ever get the chance, I'll send you my program.
    Thanks again !:sos

    {24D4C07F-87F0-4C06-8C56-060E7C5D14B9}.png

    Attached Files:

  5. pmvcda

    pmvcda aka FlyPT

    Joined:
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    My Motion Simulator:
    6DOF
    Hi,
    Latelly I'm testing on another rig that uses UDP. From what I see, your settings are correct.
    I will try to test this weekend on the older rig.
    Do you get any motion? Nothing?
    Are the values updated in the send field?

    Send me the setup to test here (the old and the new one), but should be a bug on my side it it's working on the old Mover.

    The new Mover uses a new logic to generate the data sent to the hardware that is faster than the old one, so using the new one would give you less latency.