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Migrate to Linux?

Discussion in 'New users start here - FAQ' started by titofe, Nov 26, 2025 at 19:51.

  1. titofe

    titofe Member

    Joined:
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    My Motion Simulator:
    2DOF, Arduino, SimforceGT, Motion platform
    Hello everyone, how are you? I would like to know if it is possible to migrate from Windows 11 to Linux. Is this feasible? Thank you in advance for your answers.
    Last edited by a moderator: Nov 26, 2025 at 20:52
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Innovative tech specialist for NGOs
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    My Motion Simulator:
    3DOF, DC motor, JRK
    That is something I am exploring at the moment, and will continue to do so over the festive season.

    Historically I have always run Linux as my primary OS, but dual booting for some very specific purposes, the main one being VR, motion simulation and 3D projection mapping/synchronized lighting and effects.

    As of late I am working on migrating those legacy needs to Linux, with my focus being CachyOS for its bleeding edge performance focus: https://cachyos.org/

    In the past I have tried lots of Linux distros, including Arch, which CachyOS is based on, but have tended to Debian based systems for stability.

    Rolling-release distros like CachyOS having the latest and greatest software also have a tendency to eventually break the system. On the upside, it is easy to install CachyOS with snapshot support and rollback, which are valuable things to have with a rolling-release distro. Every time I make a change to the system it creates a snapshot, and those snapshots are available in the boot menu, so you can roll back even if the system will not start up.

    It was pretty easy to get Steam games working, thanks to Vavle's ongoing work on Proton, the translation layer used for the Steam Deck. However there are limits, games that use sophisticated anti-cheat won't work.

    Getting my peripherals to work was pretty easy, even though I have a Fanatec Podium 2, thanks to easily available kernel drivers from the community driven AUR repository: https://aur.archlinux.org/packages/hid-fanatecff-dkms

    Currently I am using ALVR for VR, I am yet to explore the very recent SteamVR updates which bring a bunch of possibilities.

    I switched my 3D projection mapping to being based on Davinci Resolve Pro, which required a slight tweak to install, rather than Resolume, which I have used for over a decade.

    I am currently switching my Xlights sequence mapping for my Xmas and Halloween shows, which was easy, as a binary AppImage is available.

    I am now at the point of evaluating SimTools, FlyPT and SimHub. I have previously had FlyPT loading under Proton/Wine a year or so ago on my old Debian system, but at that stage could not get SimTools to run. There has been a lot of Valve development of Proton since then, so I will be trying again. SimHub is reported to work on Linux and that will likely be the one I try first, now that motion has been added: https://gist.github.com/srlemke/617fe318ea26fed4cbd2edaec9209c86

    All that said, Linux is not Windows and there will be some limitations, at least in the short term until Valve further leans on devs over ant-cheat system incompatibility. Often there is more tweaking required for Linux base gaming, but for me I am more than willing to put up with that rather than Windows, which I consider is headed down a scary pathway of manipulating and exploiting users.