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value1

Assetto Corsa Rally Plugin 2.0.0.2

SimTools plugin for Assetto Corsa Rally

  1. Titobial

    Titobial Member

    Joined:
    Feb 28, 2017
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    Zaragoza
    Balance:
    107Coins
    Ratings:
    +13 / 0 / -0
    My Motion Simulator:
    2DOF, AC motor, Arduino, Motion platform
    Well, I can't get the ACR plugin installed. Am I on the correct version? Thank you! 17633809932736731436732060963874.jpg
  2. Squarebob

    Squarebob Member Gold Contributor

    Joined:
    Mar 26, 2020
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    Georgia USA
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    My Motion Simulator:
    DC motor, Arduino, 4DOF
    I removed the first version then uploaded new version and get this message. Wonder what I did wrong
    acrally error.jpg
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
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    Ratings:
    +11,106 / 56 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    • Winner Winner x 1
  4. Titobial

    Titobial Member

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    My Motion Simulator:
    2DOF, AC motor, Arduino, Motion platform
    Now!! Brilliant! It already works! Thank you very much!!
    • Winner Winner x 1
  5. Kenshiro27

    Kenshiro27 Active Member

    Joined:
    Apr 16, 2021
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    175
    Balance:
    101Coins
    Ratings:
    +75 / 1 / -0
    My Motion Simulator:
    2DOF, 3DOF, Arduino
    Thank you so much for this plugin, it's really great to see simtools V2 still active.hug::thumbs
    • Friendly Friendly x 2
  6. Hobbs77

    Hobbs77 Active Member

    Joined:
    Jun 6, 2008
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    Connecticut, USA
    Balance:
    869Coins
    Ratings:
    +77 / 1 / -0
    My Motion Simulator:
    2DOF, SCN5
    Any idea how much longer for the v3 version? Thanks in advance!
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
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    Innovative tech specialist for NGOs
    Location:
    Tasmania, Australia
    Balance:
    152,737Coins
    Ratings:
    +11,106 / 56 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  8. Hobbs77

    Hobbs77 Active Member

    Joined:
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    My Motion Simulator:
    2DOF, SCN5
    Thanks noorbeast, I guess I was hoping 1 of the devs would see it and reply instead of me bothering them directly. Maybe you or a member can answer this....How long on average does it usually take for them to make a v3 plugin for a new game? I think my last new game was ea wrc23 and I'm not even sure if I was using v3 back then. Just curious on how long the process takes on average is all.
  9. Titobial

    Titobial Member

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    My Motion Simulator:
    2DOF, AC motor, Arduino, Motion platform
    Hello! But is this plugin valid for V.3? I use V.2 and I actually have the printed manual. Thank you!
  10. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
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    Occupation:
    Innovative tech specialist for NGOs
    Location:
    Tasmania, Australia
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    Ratings:
    +11,106 / 56 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Last edited: Nov 20, 2025 at 23:47
  11. Titobial

    Titobial Member

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    Ratings:
    +13 / 0 / -0
    My Motion Simulator:
    2DOF, AC motor, Arduino, Motion platform
  12. Majony_gijon

    Majony_gijon New Member

    Joined:
    Dec 31, 2023
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    Balance:
    27Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    3DOF, Motion platform
    First of all, i want to thank the great @value1 for creating this plugin for those of us still using Simtools v2.
    I have a Prosimu 5 PRS-200 base, and since it's a few years old, and it's not compatible with Simtools v3.
    I haven't been able to use my simulator with Le Mans Ultimate or WRC24 because there's only a plugin for v3.
    This plugin is a lifesaver.

    I hope you can release in future a v2 plugin version for these games, @value1; many of us are in the same situation.

    Now, a question.
    I have 21 coins but i can't download this plugin, how many coins i need?
    I had read that i needed 10 coins to download it.

    Thanks!
  13. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
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    Occupation:
    Innovative tech specialist for NGOs
    Location:
    Tasmania, Australia
    Balance:
    152,737Coins
    Ratings:
    +11,106 / 56 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Please see the FAQs here re coins or membership and plugin access: https://xsimulator.net/community/faq/coins-and-how-to-download-plugins.2/
  14. JaniK

    JaniK New Member

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    Truck driver
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    Finland
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    +9 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    The game feels so alive now. Thanks to developers for making these.:cheers
  15. Titobial

    Titobial Member

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    My Motion Simulator:
    2DOF, AC motor, Arduino, Motion platform
    [​IMG]

    Attached Files:

  16. Titobial

    Titobial Member

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    My Motion Simulator:
    2DOF, AC motor, Arduino, Motion platform
    Hello. This is my basic setup for my 2dof. After many tests, it is the only way to feel the acceleration and braking and the roll of the curves. (If I use other forces, since the terrain is inclined, the roll will be canceled if the inclination coincides with the inertia of the relevant curve) I don't know, let's see if someone has the same problem or maybe uses something similar to mine...
  17. Titobial

    Titobial Member

    Joined:
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    My Motion Simulator:
    2DOF, AC motor, Arduino, Motion platform
    On the other hand, in Tunin center, I have to have very low values to notice the forces to my liking. I don't quite understand capturing values while driving to do checks...
  18. JaniK

    JaniK New Member

    Joined:
    Jan 11, 2023
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    Occupation:
    Truck driver
    Location:
    Finland
    Balance:
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    Ratings:
    +9 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Tuning center (min/max values)

    Right way if i remember correctly would be to
    Reset, then click capture.

    Drive safely, full acceleration and braking but stay on the road, DO NOT overdo it and crash you car. I just drove for about 5 corners worth.

    Then i hit ESC to pause the game.

    ALT+TAB to see simtools.

    Click SAVE

    There you have normal driving values for the movement and you can the adjust from there.


    If in doubt. Try to match pitch and roll degrees to your rig.
    If you dont know, start with something like 20 and -20 for the pitch/roll values.

    I have set sway+surge min/max to 5/-5 .. that makes it react fast to small movements.

    Still tuning though.

    i use 20% for each action: pitch, roll, surge, sway, +pitch rate(filtered)

    I also use a 10k pot to dial down the movements.
    • Like Like x 1
  19. Titobial

    Titobial Member

    Joined:
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    107Coins
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    +13 / 0 / -0
    My Motion Simulator:
    2DOF, AC motor, Arduino, Motion platform
    Thanks for your support! The issue is that, when I capture values in Tunin center, it shows some "rare" and very high figures in real time, which, I don't know what the approximate value corresponds to so that I can set it in my value. I always got involved with this and in the end I end up playing it on demand. But investigating this topic, they emphasize that taking values is important... P.S: I also use 10k potentiomeyros. Greetings and thanks again!
  20. Titobial

    Titobial Member

    Joined:
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    My Motion Simulator:
    2DOF, AC motor, Arduino, Motion platform
    I think I understand how it works: It is understood that by taking that turn with the tunin center, it captures the maximum values of your way of driving and plotting, as if we were saying the physical forces, centripetal and inertia that you generate while driving... And then those values are the ones that adjust within the range without going overboard. Is that so?! Thank you